mirror of https://github.com/bsnes-emu/bsnes.git
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
|
|
|
|
//license: GPLv3
|
|
//started: 2010-12-27
|
|
|
|
#include <emulator/emulator.hpp>
|
|
#include <emulator/thread.hpp>
|
|
#include <emulator/scheduler.hpp>
|
|
#include <emulator/cheat.hpp>
|
|
|
|
#include <processor/lr35902/lr35902.hpp>
|
|
|
|
namespace GameBoy {
|
|
using File = Emulator::File;
|
|
using Scheduler = Emulator::Scheduler;
|
|
using Cheat = Emulator::Cheat;
|
|
extern Scheduler scheduler;
|
|
extern Cheat cheat;
|
|
|
|
struct Thread : Emulator::Thread {
|
|
auto create(auto (*entrypoint)() -> void, double frequency, bool resetClock) -> void;
|
|
auto synchronize(Thread& thread) -> void;
|
|
};
|
|
|
|
#include <gb/memory/memory.hpp>
|
|
#include <gb/system/system.hpp>
|
|
#include <gb/cartridge/cartridge.hpp>
|
|
#include <gb/cpu/cpu.hpp>
|
|
#include <gb/ppu/ppu.hpp>
|
|
#include <gb/apu/apu.hpp>
|
|
|
|
inline auto Thread::create(auto (*entrypoint)() -> void, double frequency, bool resetClock = true) -> void {
|
|
Emulator::Thread::create(entrypoint, frequency, resetClock);
|
|
scheduler.append(*this);
|
|
}
|
|
|
|
inline auto Thread::synchronize(Thread& thread) -> void {
|
|
if(_clock > thread._clock) scheduler.resume(thread);
|
|
}
|
|
}
|
|
|
|
#include <gb/interface/interface.hpp>
|