mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Fullscreen works on all ports, but Qt is in general pretty wonky at the moment. Don't really care right now. F11 toggles fullscreen, there is no menu or status in fullscreen, and it auto-scales to the highest even multiple that it can. It copies all other settings (filter, shader, aspect correction, video region, vsync, async) from your windowed mode settings. You cannot enable the menu or status bars, because those are a major pain in the ass to support with both GTK+ and Qt returning nonsense geometries. Combine with each platform treating whether or not to handle menus and/or statuses as part of the geometry or not, and it's a recipe for pain. It is pseudo-fullscreen for now, but if we have some spiffy code in the future to set a true fullscreen that works on Linux (and hopefully OS X), I'll add a true-FS option to ruby later. |
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snespurify |