mirror of https://github.com/bsnes-emu/bsnes.git
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
#pragma once
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namespace nall { namespace Decode {
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struct BMP {
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BMP() = default;
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BMP(const string& filename) { load(filename); }
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BMP(const uint8_t* data, unsigned size) { load(data, size); }
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explicit operator bool() const { return _data; }
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auto reset() -> void {
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if(_data) { delete[] _data; _data = nullptr; }
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}
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auto data() -> uint32_t* { return _data; }
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auto data() const -> const uint32_t* { return _data; }
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auto width() const -> unsigned { return _width; }
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auto height() const -> unsigned { return _height; }
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auto load(const string& filename) -> bool {
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auto buffer = file::read(filename);
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return load(buffer.data(), buffer.size());
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}
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auto load(const uint8_t* data, unsigned size) -> bool {
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if(size < 0x36) return false;
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const uint8_t* p = data;
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if(read(p, 2) != 0x4d42) return false; //signature
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read(p, 8);
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unsigned offset = read(p, 4);
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if(read(p, 4) != 40) return false; //DIB size
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signed width = read(p, 4);
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if(width < 0) return false;
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signed height = read(p, 4);
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bool flip = height < 0;
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if(flip) height = -height;
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read(p, 2);
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unsigned bitsPerPixel = read(p, 2);
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if(bitsPerPixel != 24 && bitsPerPixel != 32) return false;
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if(read(p, 4) != 0) return false; //compression type
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_width = width;
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_height = height;
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_data = new uint32_t[width * height];
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unsigned bytesPerPixel = bitsPerPixel / 8;
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unsigned alignedWidth = width * bytesPerPixel;
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unsigned paddingLength = 0;
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while(alignedWidth % 4) alignedWidth++, paddingLength++;
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p = data + offset;
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for(auto y : range(height)) {
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uint32_t* output = flip ? _data + (height - 1 - y) * width : _data + y * width;
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for(auto x : range(width)) {
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*output++ = read(p, bytesPerPixel) | (bitsPerPixel == 24 ? 255u << 24 : 0);
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}
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if(paddingLength) read(p, paddingLength);
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}
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return true;
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}
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private:
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uint32_t* _data = nullptr;
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unsigned _width = 0;
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unsigned _height = 0;
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auto read(const uint8_t*& buffer, unsigned length) -> uintmax_t {
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uintmax_t result = 0;
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for(auto n : range(length)) result |= (uintmax_t)*buffer++ << (n << 3);
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return result;
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}
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};
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}}
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