mirror of https://github.com/bsnes-emu/bsnes.git
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#if defined(Hiro_MenuRadioItem)
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namespace hiro {
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auto pMenuRadioItem::construct() -> void {
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}
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auto pMenuRadioItem::destruct() -> void {
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}
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auto pMenuRadioItem::setChecked() -> void {
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if(auto group = self().group()) {
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for(auto& weak : group->state.objects) {
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if(auto object = weak.acquire()) {
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if(auto menuRadioItem = dynamic_cast<mMenuRadioItem*>(object.data())) {
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if(auto self = menuRadioItem->self()) {
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if(auto menu = self->_parentMenu()) {
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//CheckMenuRadioItem takes: lo, hi, id; checking only id when lo <= id <= hi
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//hiro does not force IDs to be linear, so to uncheck id, we use: lo == hi == id + 1 (out of range)
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//to check id, we use: lo == hi == id (only ID, but in range)
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CheckMenuRadioItem(
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menu->hmenu,
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self->position, self->position, self->position + (position != self->position),
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MF_BYPOSITION
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);
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}
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}
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}
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}
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}
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}
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}
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auto pMenuRadioItem::setGroup(sGroup group) -> void {
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}
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auto pMenuRadioItem::setText(const string& text) -> void {
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_synchronize();
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}
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auto pMenuRadioItem::onActivate() -> void {
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if(state().checked) return;
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self().setChecked();
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self().doActivate();
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}
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}
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#endif
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