mirror of https://github.com/bsnes-emu/bsnes.git
227 lines
5.4 KiB
C++
227 lines
5.4 KiB
C++
//(0 = odd, 1 = even) number of bits set in value
|
|
auto V30MZ::parity(uint8 value) const -> bool {
|
|
value ^= value >> 4;
|
|
value ^= value >> 2;
|
|
value ^= value >> 1;
|
|
return !(value & 1);
|
|
}
|
|
|
|
#define bits (size == Byte ? 8 : 16)
|
|
#define mask (size == Byte ? 0xff : 0xffff)
|
|
#define sign (size == Byte ? 0x80 : 0x8000)
|
|
|
|
auto V30MZ::ADC(Size size, uint16 x, uint16 y) -> uint16 {
|
|
return ADD(size, x, y + r.f.c);
|
|
}
|
|
|
|
auto V30MZ::ADD(Size size, uint16 x, uint16 y) -> uint16 {
|
|
uint16 result = (x + y) & mask;
|
|
r.f.c = x + y > mask;
|
|
r.f.p = parity(result);
|
|
r.f.h = (uint4)x + (uint4)y >= 16;
|
|
r.f.z = result == 0;
|
|
r.f.s = result & sign;
|
|
r.f.v = (result ^ x) & (result ^ y) & sign;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::AND(Size size, uint16 x, uint16 y) -> uint16 {
|
|
uint16 result = (x & y) & mask;
|
|
r.f.c = 0;
|
|
r.f.p = parity(result);
|
|
r.f.h = 0;
|
|
r.f.z = result == 0;
|
|
r.f.s = result & sign;
|
|
r.f.v = 0;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::DEC(Size size, uint16 x) -> uint16 {
|
|
uint16 result = (x - 1) & mask;
|
|
r.f.p = parity(result);
|
|
r.f.h = (x & 0x0f) == 0;
|
|
r.f.z = result == 0;
|
|
r.f.s = result & sign;
|
|
r.f.v = result == sign - 1;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::DIV(Size size, uint32 x, uint32 y) -> uint32 {
|
|
if(y == 0) return interrupt(0), 0;
|
|
uint32 quotient = x / y;
|
|
uint32 remainder = x % y;
|
|
return (remainder & mask) << bits | (quotient & mask);
|
|
}
|
|
|
|
auto V30MZ::DIVI(Size size, int32 x, int32 y) -> uint32 {
|
|
if(y == 0) return interrupt(0), 0;
|
|
x = size == Byte ? (int8_t)x : (int16_t)x;
|
|
y = size == Byte ? (int8_t)y : (int16_t)y;
|
|
uint32 quotient = x / y;
|
|
uint32 remainder = x % y;
|
|
return (remainder & mask) << bits | (quotient & mask);
|
|
}
|
|
|
|
auto V30MZ::INC(Size size, uint16 x) -> uint16 {
|
|
uint16 result = (x + 1) & mask;
|
|
r.f.p = parity(result);
|
|
r.f.h = (x & 0x0f) == 0x0f;
|
|
r.f.z = result == 0;
|
|
r.f.s = result & sign;
|
|
r.f.v = result == sign;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::MUL(Size size, uint16 x, uint16 y) -> uint32 {
|
|
uint32 result = x * y;
|
|
r.f.c = result >> bits;
|
|
r.f.v = result >> bits;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::MULI(Size size, int16 x, int16 y) -> uint32 {
|
|
x = size == Byte ? (int8_t)x : (int16_t)x;
|
|
y = size == Byte ? (int8_t)y : (int16_t)y;
|
|
uint32 result = x * y;
|
|
r.f.c = result >> bits;
|
|
r.f.v = result >> bits;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::NEG(Size size, uint16 x) -> uint16 {
|
|
uint16 result = (-x) & mask;
|
|
r.f.c = x;
|
|
r.f.p = parity(result);
|
|
r.f.h = x & 0x0f;
|
|
r.f.z = result == 0;
|
|
r.f.s = result & sign;
|
|
r.f.v = x == sign;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::NOT(Size size, uint16 x) -> uint16 {
|
|
uint16 result = (~x) & mask;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::OR(Size size, uint16 x, uint16 y) -> uint16 {
|
|
uint16 result = (x | y) & mask;
|
|
r.f.c = 0;
|
|
r.f.p = parity(result);
|
|
r.f.h = 0;
|
|
r.f.z = result == 0;
|
|
r.f.s = result & sign;
|
|
r.f.v = 0;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::RCL(Size size, uint16 x, uint5 y) -> uint16 {
|
|
uint16 result = x;
|
|
for(uint n = 0; n < y; n++) {
|
|
bool carry = result & sign;
|
|
result = (result << 1) | r.f.c;
|
|
r.f.c = carry;
|
|
}
|
|
r.f.v = (x ^ result) & sign;
|
|
return result & mask;
|
|
}
|
|
|
|
auto V30MZ::RCR(Size size, uint16 x, uint5 y) -> uint16 {
|
|
uint16 result = x;
|
|
for(uint n = 0; n < y; n++) {
|
|
bool carry = result & 1;
|
|
result = (r.f.c ? sign : 0) | (result >> 1);
|
|
r.f.c = carry;
|
|
}
|
|
r.f.v = (x ^ result) & sign;
|
|
return result & mask;
|
|
}
|
|
|
|
auto V30MZ::ROL(Size size, uint16 x, uint4 y) -> uint16 {
|
|
r.f.c = (x << y) & (1 << bits);
|
|
uint16 result = ((x << y) | (x >> (bits - y))) & mask;
|
|
r.f.v = (x ^ result) & sign;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::ROR(Size size, uint16 x, uint4 y) -> uint16 {
|
|
r.f.c = (x >> (y - 1)) & 1;
|
|
uint16 result = ((x >> y) | (x << (bits - y))) & mask;
|
|
r.f.v = (x ^ result) & sign;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::SAL(Size size, uint16 x, uint5 y) -> uint16 {
|
|
r.f.c = (x << y) & (1 << bits);
|
|
uint16 result = (x << y) & mask;
|
|
r.f.p = parity(result);
|
|
r.f.z = result == 0;
|
|
r.f.s = result & sign;
|
|
r.f.v = 0;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::SAR(Size size, uint16 x, uint5 y) -> uint16 {
|
|
if(y & 16) {
|
|
r.f.c = x & sign;
|
|
return 0 - r.f.c;
|
|
}
|
|
r.f.c = (x >> (y - 1)) & 1;
|
|
uint16 result = (x >> y) & mask;
|
|
if(x & sign) result |= mask << (bits - y);
|
|
r.f.p = parity(result);
|
|
r.f.z = result == 0;
|
|
r.f.s = result & sign;
|
|
r.f.v = 0;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::SBB(Size size, uint16 x, uint16 y) -> uint16 {
|
|
return SUB(size, x, y + r.f.c);
|
|
}
|
|
|
|
auto V30MZ::SHL(Size size, uint16 x, uint5 y) -> uint16 {
|
|
r.f.c = (x << y) & (1 << bits);
|
|
uint16 result = (x << y) & mask;
|
|
r.f.p = parity(result);
|
|
r.f.z = result == 0;
|
|
r.f.s = result & sign;
|
|
r.f.v = (x ^ result) & sign;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::SHR(Size size, uint16 x, uint5 y) -> uint16 {
|
|
r.f.c = (x >> (y - 1)) & 1;
|
|
uint16 result = (x >> y) & mask;
|
|
r.f.p = parity(result);
|
|
r.f.z = result == 0;
|
|
r.f.s = result & sign;
|
|
r.f.v = (x ^ result) & sign;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::SUB(Size size, uint16 x, uint16 y) -> uint16 {
|
|
uint16 result = (x - y) & mask;
|
|
r.f.c = y > x;
|
|
r.f.p = parity(result);
|
|
r.f.h = (uint4)y > (uint4)x;
|
|
r.f.z = result == 0;
|
|
r.f.s = result & sign;
|
|
r.f.v = (x ^ y) & (x ^ result) & sign;
|
|
return result;
|
|
}
|
|
|
|
auto V30MZ::XOR(Size size, uint16 x, uint16 y) -> uint16 {
|
|
uint16 result = (x ^ y) & mask;
|
|
r.f.c = 0;
|
|
r.f.p = parity(result);
|
|
r.f.h = 0;
|
|
r.f.z = result == 0;
|
|
r.f.s = result & sign;
|
|
r.f.v = 0;
|
|
return result;
|
|
}
|
|
|
|
#undef mask
|
|
#undef sign
|