bsnes/higan/gba/cpu/cpu.cpp

113 lines
3.0 KiB
C++

#include <gba/gba.hpp>
namespace GameBoyAdvance {
CPU cpu;
#include "prefetch.cpp"
#include "bus.cpp"
#include "io.cpp"
#include "memory.cpp"
#include "dma.cpp"
#include "timer.cpp"
#include "keypad.cpp"
#include "serialization.cpp"
auto CPU::Enter() -> void {
while(true) scheduler.synchronize(), cpu.main();
}
auto CPU::main() -> void {
ARM7TDMI::irq = irq.ime && (irq.enable & irq.flag);
if(stopped()) {
if(!(irq.enable & irq.flag & Interrupt::Keypad)) {
Thread::step(16);
synchronize(ppu);
synchronize(apu);
synchronize(player);
}
context.stopped = false;
}
if(halted()) {
if(!(irq.enable & irq.flag)) {
return step(16);
}
context.halted = false;
}
instruction();
}
auto CPU::step(uint clocks) -> void {
dma[0].waiting = max(0, dma[0].waiting - (int)clocks);
dma[1].waiting = max(0, dma[1].waiting - (int)clocks);
dma[2].waiting = max(0, dma[2].waiting - (int)clocks);
dma[3].waiting = max(0, dma[3].waiting - (int)clocks);
if(!context.dmaActive) {
context.dmaActive = true;
while(dma[0].run() | dma[1].run() | dma[2].run() | dma[3].run());
context.dmaActive = false;
}
for(auto _ : range(clocks)) {
timer[0].run();
timer[1].run();
timer[2].run();
timer[3].run();
context.clock++;
}
Thread::step(clocks);
synchronize(ppu);
synchronize(apu);
synchronize(player);
}
auto CPU::power() -> void {
ARM7TDMI::power();
create(CPU::Enter, system.frequency());
for(auto& byte : iwram) byte = 0x00;
for(auto& byte : ewram) byte = 0x00;
for(auto n : range(4)) dma[n] = {n};
for(auto n : range(4)) timer[n] = {n};
serial = {};
keypad = {};
joybus = {};
irq = {};
wait = {};
memory = {};
prefetch = {};
context = {};
dma[0].source.resize(27); dma[0].latch.source.resize(27);
dma[0].target.resize(27); dma[0].latch.target.resize(27);
dma[0].length.resize(14); dma[0].latch.length.resize(14);
dma[1].source.resize(28); dma[1].latch.source.resize(28);
dma[1].target.resize(27); dma[1].latch.target.resize(27);
dma[1].length.resize(14); dma[1].latch.length.resize(14);
dma[2].source.resize(28); dma[2].latch.source.resize(28);
dma[2].target.resize(27); dma[2].latch.target.resize(27);
dma[2].length.resize(14); dma[2].latch.length.resize(14);
dma[3].source.resize(28); dma[3].latch.source.resize(28);
dma[3].target.resize(28); dma[3].latch.target.resize(28);
dma[3].length.resize(16); dma[3].latch.length.resize(16);
for(uint n = 0x0b0; n <= 0x0df; n++) bus.io[n] = this; //DMA
for(uint n = 0x100; n <= 0x10f; n++) bus.io[n] = this; //Timers
for(uint n = 0x120; n <= 0x12b; n++) bus.io[n] = this; //Serial
for(uint n = 0x130; n <= 0x133; n++) bus.io[n] = this; //Keypad
for(uint n = 0x134; n <= 0x159; n++) bus.io[n] = this; //Serial
for(uint n = 0x200; n <= 0x209; n++) bus.io[n] = this; //System
for(uint n = 0x300; n <= 0x301; n++) bus.io[n] = this; //System
//0x080-0x083 mirrored via gba/memory/memory.cpp //System
}
}