bsnes/higan/emulator/memory/readable.hpp

64 lines
1.7 KiB
C++

#pragma once
#include <emulator/memory/memory.hpp>
namespace Emulator::Memory {
template<typename T>
struct Readable {
~Readable() { reset(); }
inline auto reset() -> void {
delete[] self.data;
self.data = nullptr;
self.size = 0;
self.mask = 0;
}
inline auto allocate(uint size, T fill = ~0ull) -> void {
if(!size) return reset();
delete[] self.data;
self.size = size;
self.mask = bit::round(self.size) - 1;
self.data = new T[self.mask + 1];
memory::fill<T>(self.data, self.mask + 1, fill);
}
inline auto load(vfs::shared::file fp) -> void {
fp->read(self.data, min(fp->size(), self.size * sizeof(T)));
for(uint address = self.size; address <= self.mask; address++) {
self.data[address] = self.data[mirror(address, self.size)];
}
}
inline auto save(vfs::shared::file fp) -> void {
fp->write(self.data, self.size * sizeof(T));
}
explicit operator bool() const { return (bool)self.data; }
inline auto data() const -> const T* { return self.data; }
inline auto size() const -> uint { return self.size; }
inline auto mask() const -> uint { return self.mask; }
inline auto operator[](uint address) const -> T { return self.data[address & self.mask]; }
inline auto read(uint address) const -> T { return self.data[address & self.mask]; }
inline auto write(uint address, T data) const -> void {}
auto serialize(serializer& s) -> void {
const uint size = self.size;
s.integer(self.size);
s.integer(self.mask);
if(self.size != size) allocate(self.size);
s.array(self.data, self.size);
}
private:
struct {
T* data = nullptr;
uint size = 0;
uint mask = 0;
} self;
};
}