mirror of https://github.com/bsnes-emu/bsnes.git
148 lines
3.1 KiB
C++
Executable File
148 lines
3.1 KiB
C++
Executable File
#if defined(Hiro_Application)
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auto Application::abort() -> void {
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quit();
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::abort();
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}
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auto Application::doMain() -> void {
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if(state().onMain) return state().onMain();
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}
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auto Application::exit() -> void {
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quit();
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::exit(EXIT_SUCCESS);
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}
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auto Application::font() -> Font {
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return state().font;
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}
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auto Application::locale() -> Locale& {
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return state().locale;
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}
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auto Application::modal() -> bool {
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return pApplication::modal();
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}
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auto Application::name() -> string {
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return state().name;
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}
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auto Application::onMain(const function<void ()>& callback) -> void {
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state().onMain = callback;
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}
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auto Application::run() -> void {
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return pApplication::run();
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}
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auto Application::pendingEvents() -> bool {
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return pApplication::pendingEvents();
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}
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auto Application::processEvents() -> void {
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return pApplication::processEvents();
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}
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auto Application::quit() -> void {
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state().quit = true;
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return pApplication::quit();
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}
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auto Application::scale() -> float {
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return state().scale;
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}
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auto Application::scale(float value) -> float {
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return value * state().scale;
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}
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auto Application::screenSaver() -> bool {
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return state().screenSaver;
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}
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auto Application::setFont(const Font& font) -> void {
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state().font = font;
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}
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auto Application::setName(const string& name) -> void {
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state().name = name;
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}
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auto Application::setScale(float scale) -> void {
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state().scale = scale;
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}
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auto Application::setScreenSaver(bool screenSaver) -> void {
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state().screenSaver = screenSaver;
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if(state().initialized) pApplication::setScreenSaver(screenSaver);
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}
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auto Application::setToolTips(bool toolTips) -> void {
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state().toolTips = toolTips;
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}
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//this ensures Application::state is initialized prior to use
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auto Application::state() -> State& {
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static State state;
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return state;
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}
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auto Application::toolTips() -> bool {
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return state().toolTips;
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}
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auto Application::unscale(float value) -> float {
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return value * (1.0 / state().scale);
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}
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//Cocoa
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//=====
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auto Application::Cocoa::doAbout() -> void {
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if(state().cocoa.onAbout) return state().cocoa.onAbout();
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}
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auto Application::Cocoa::doActivate() -> void {
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if(state().cocoa.onActivate) return state().cocoa.onActivate();
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}
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auto Application::Cocoa::doPreferences() -> void {
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if(state().cocoa.onPreferences) return state().cocoa.onPreferences();
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}
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auto Application::Cocoa::doQuit() -> void {
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if(state().cocoa.onQuit) return state().cocoa.onQuit();
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}
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auto Application::Cocoa::onAbout(const function<void ()>& callback) -> void {
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state().cocoa.onAbout = callback;
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}
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auto Application::Cocoa::onActivate(const function<void ()>& callback) -> void {
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state().cocoa.onActivate = callback;
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}
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auto Application::Cocoa::onPreferences(const function<void ()>& callback) -> void {
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state().cocoa.onPreferences = callback;
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}
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auto Application::Cocoa::onQuit(const function<void ()>& callback) -> void {
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state().cocoa.onQuit = callback;
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}
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//Internal
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//========
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auto Application::initialize() -> void {
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if(!state().initialized) {
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state().initialized = true;
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pApplication::initialize();
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pApplication::setScreenSaver(state().screenSaver);
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}
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}
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#endif
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