mirror of https://github.com/bsnes-emu/bsnes.git
131 lines
2.2 KiB
C++
131 lines
2.2 KiB
C++
auto SPC700::algorithmADC(uint8 x, uint8 y) -> uint8 {
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int z = x + y + CF;
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CF = z > 0xff;
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ZF = (uint8)z == 0;
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HF = (x ^ y ^ z) & 0x10;
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VF = ~(x ^ y) & (x ^ z) & 0x80;
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NF = z & 0x80;
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return z;
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}
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auto SPC700::algorithmAND(uint8 x, uint8 y) -> uint8 {
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x &= y;
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ZF = x == 0;
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NF = x & 0x80;
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return x;
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}
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auto SPC700::algorithmASL(uint8 x) -> uint8 {
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CF = x & 0x80;
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x <<= 1;
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ZF = x == 0;
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NF = x & 0x80;
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return x;
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}
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auto SPC700::algorithmCMP(uint8 x, uint8 y) -> uint8 {
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int z = x - y;
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CF = z >= 0;
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ZF = (uint8)z == 0;
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NF = z & 0x80;
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return x;
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}
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auto SPC700::algorithmDEC(uint8 x) -> uint8 {
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x--;
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ZF = x == 0;
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NF = x & 0x80;
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return x;
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}
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auto SPC700::algorithmEOR(uint8 x, uint8 y) -> uint8 {
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x ^= y;
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ZF = x == 0;
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NF = x & 0x80;
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return x;
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}
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auto SPC700::algorithmINC(uint8 x) -> uint8 {
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x++;
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ZF = x == 0;
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NF = x & 0x80;
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return x;
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}
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auto SPC700::algorithmLD(uint8 x, uint8 y) -> uint8 {
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ZF = y == 0;
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NF = y & 0x80;
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return y;
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}
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auto SPC700::algorithmLSR(uint8 x) -> uint8 {
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CF = x & 0x01;
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x >>= 1;
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ZF = x == 0;
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NF = x & 0x80;
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return x;
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}
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auto SPC700::algorithmOR(uint8 x, uint8 y) -> uint8 {
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x |= y;
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ZF = x == 0;
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NF = x & 0x80;
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return x;
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}
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auto SPC700::algorithmROL(uint8 x) -> uint8 {
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bool carry = CF;
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CF = x & 0x80;
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x = x << 1 | carry;
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ZF = x == 0;
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NF = x & 0x80;
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return x;
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}
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auto SPC700::algorithmROR(uint8 x) -> uint8 {
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bool carry = CF;
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CF = x & 0x01;
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x = carry << 7 | x >> 1;
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ZF = x == 0;
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NF = x & 0x80;
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return x;
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}
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auto SPC700::algorithmSBC(uint8 x, uint8 y) -> uint8 {
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return algorithmADC(x, ~y);
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}
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//
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auto SPC700::algorithmADW(uint16 x, uint16 y) -> uint16 {
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uint16 z;
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CF = 0;
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z = algorithmADC(x, y);
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z |= algorithmADC(x >> 8, y >> 8) << 8;
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ZF = z == 0;
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return z;
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}
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auto SPC700::algorithmCPW(uint16 x, uint16 y) -> uint16 {
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int z = x - y;
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CF = z >= 0;
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ZF = (uint16)z == 0;
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NF = z & 0x8000;
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return x;
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}
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auto SPC700::algorithmLDW(uint16 x, uint16 y) -> uint16 {
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ZF = y == 0;
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NF = y & 0x8000;
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return y;
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}
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auto SPC700::algorithmSBW(uint16 x, uint16 y) -> uint16 {
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uint16 z;
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CF = 1;
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z = algorithmSBC(x, y);
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z |= algorithmSBC(x >> 8, y >> 8) << 8;
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ZF = z == 0;
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return z;
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}
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