mirror of https://github.com/bsnes-emu/bsnes.git
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
struct System {
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enum class Model : uint { PCEngine, SuperGrafx };
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inline auto loaded() const -> bool { return information.loaded; }
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inline auto model() const -> Model { return information.model; }
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inline auto colorburst() const -> double { return information.colorburst; }
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auto run() -> void;
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auto runToSave() -> void;
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auto load(Emulator::Interface*, Model) -> bool;
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auto save() -> void;
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auto unload() -> void;
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auto power() -> void;
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//serialization.cpp
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auto serializeInit() -> void;
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auto serialize() -> serializer;
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auto unserialize(serializer&) -> bool;
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auto serializeAll(serializer&) -> void;
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auto serialize(serializer&) -> void;
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private:
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Emulator::Interface* interface = nullptr;
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struct Information {
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bool loaded = false;
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Model model = Model::PCEngine;
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string manifest;
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double colorburst = 0.0;
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uint serializeSize = 0;
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} information;
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};
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extern System system;
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auto Model::PCEngine() -> bool { return system.model() == System::Model::PCEngine; }
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auto Model::SuperGrafx() -> bool { return system.model() == System::Model::SuperGrafx; }
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