bsnes/higan/pce/system/system.hpp

40 lines
1.1 KiB
C++

struct System {
enum class Model : uint { PCEngine, SuperGrafx };
inline auto loaded() const -> bool { return information.loaded; }
inline auto model() const -> Model { return information.model; }
inline auto colorburst() const -> double { return information.colorburst; }
auto run() -> void;
auto runToSave() -> void;
auto load(Emulator::Interface*, Model) -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
//serialization.cpp
auto serializeInit() -> void;
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto serializeAll(serializer&) -> void;
auto serialize(serializer&) -> void;
private:
Emulator::Interface* interface = nullptr;
struct Information {
bool loaded = false;
Model model = Model::PCEngine;
string manifest;
double colorburst = 0.0;
uint serializeSize = 0;
} information;
};
extern System system;
auto Model::PCEngine() -> bool { return system.model() == System::Model::PCEngine; }
auto Model::SuperGrafx() -> bool { return system.model() == System::Model::SuperGrafx; }