mirror of https://github.com/bsnes-emu/bsnes.git
b03563426f
byuu says: Changelog: - PCE: added 384KB HuCard ROM mirroring mode - PCE: corrected D-pad polling order - PCE: corrected palette color ordering (GRB, not RGB -- yes, seriously) - PCE: corrected SATB DMA -- should write to SATB, not to VRAM - PCE: broke out Background, Sprite VDC settings to separate subclasses - PCE: emulated VDC backgrounds - PCE: emulated VDC sprites - PCE: emulated VDC sprite overflow, collision interrupts - HuC6280: fixed disassembler output for STi instructions - HuC6280: added missing LastCycle check to interrupt() - HuC6280: fixed BIT, CMP, CPX, CPY, TRB, TSB, TST flag testing and result - HuC6280: added extra cycle delays to the block move instructions - HuC6280: fixed ordering for flag set/clear instructions (happens after LastCycle check) - HuC6280: removed extra cycle from immediate instructions - HuC6280: fixed indirectLoad, indirectYStore absolute addressing - HuC6280: fixed BBR, BBS zeropage value testing - HuC6280: fixed stack push/pull direction Neutopia looks okay until the main title screen, then there's some gibberish on the bottom. The game also locks up with some gibberish once you actually start a new game. So, still not playable just yet =( |
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gamepad.cpp | ||
gamepad.hpp |