bsnes/higan/md/psg/psg.cpp

57 lines
1.3 KiB
C++

#include <md/md.hpp>
namespace MegaDrive {
PSG psg;
#include "io.cpp"
#include "tone.cpp"
#include "noise.cpp"
#include "serialization.cpp"
auto PSG::Enter() -> void {
while(true) scheduler.synchronize(), psg.main();
}
auto PSG::main() -> void {
tone0.run();
tone1.run();
tone2.run();
noise.run();
int output = 0;
output += levels[tone0.volume] * tone0.output;
output += levels[tone1.volume] * tone1.output;
output += levels[tone2.volume] * tone2.output;
output += levels[noise.volume] * noise.output;
stream->sample(sclamp<16>(output) / 32768.0);
step(16);
}
auto PSG::step(uint clocks) -> void {
Thread::step(clocks);
synchronize(cpu);
synchronize(apu);
}
auto PSG::power() -> void {
create(PSG::Enter, system.frequency() / 15.0);
stream = Emulator::audio.createStream(1, frequency() / 16.0);
stream->addFilter(Emulator::Filter::Order::First, Emulator::Filter::Type::HighPass, 20.0);
stream->addFilter(Emulator::Filter::Order::First, Emulator::Filter::Type::LowPass, 2840.0);
stream->addFilter(Emulator::Filter::Order::Second, Emulator::Filter::Type::LowPass, 20000.0, 3);
select = 0;
for(auto n : range(15)) {
levels[n] = 0x1400 * pow(2, n * -2.0 / 6.0) + 0.5;
}
levels[15] = 0;
tone0.power();
tone1.power();
tone2.power();
noise.power();
}
}