bsnes/higan/emulator
Tim Allen d13f1dd9ea Update to v104r03 release.
byuu says:

Changelog:

  - md/vdp: added full interlace emulation [byuu, Sik, Eke, Mask of
    Destiny]
  - md/vdp: fix an issue with overscan/highlight when setting was
    disabled [hex\_usr]
  - md/vdp: serialize field, and all oam/objects state
  - icarus/md: do not enable RAM unless header 0x1b0-1b1 == "RA"
    [hex\_usr]

I really can't believe how difficult the interlace support was to add. I
must have tried a hundred combinations of adjusting Y, Vscroll, tile
addressing, heights, etc. Many of the changes were a wash that improved
some things, regressed others.

In the end I ended up needing input from three different people to
implement what should have been trivial. I don't know if the Mega Drive
is just that weird, if I've declined that much in skill since the days
when I implemented SNES interlace, or if I've just never been that good.

But either way, I'm disappointed in myself for not being able to figure
either this or shadow/highlight out on my own. Yet I'm extremely
grateful to my friends for helping carry me when I get stuck.

Since it wasn't ever documented before, I'm going to try and document
the changes necessary to implement interlace mode for any future
emudevs.
2017-08-22 19:11:43 +10:00
..
cheat.hpp Update to v103 WIP release. 2017-06-22 16:10:13 +10:00
emulator.cpp Update to v101r31 release. 2017-01-13 12:15:45 +11:00
emulator.hpp Update to v104r03 release. 2017-08-22 19:11:43 +10:00
interface.hpp Update to v104 release. 2017-08-12 20:53:13 +10:00
platform.hpp Update to v102r28 release. 2017-06-20 22:34:50 +10:00
scheduler.hpp Update to v101 release. 2016-08-08 20:04:15 +10:00
thread.hpp Update to v101r02 release. 2016-08-09 21:07:18 +10:00
types.hpp Update to v101r04 release. 2016-08-12 11:07:04 +10:00