mirror of https://github.com/bsnes-emu/bsnes.git
90 lines
1.5 KiB
C++
90 lines
1.5 KiB
C++
struct Sprite {
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struct Object {
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uint9 x;
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uint8 y;
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uint8 character;
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uint1 nameselect;
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uint1 vflip;
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uint1 hflip;
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uint2 priority;
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uint3 palette;
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uint1 size;
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alwaysinline auto width() const -> uint;
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alwaysinline auto height() const -> uint;
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} list[128];
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struct Item {
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bool valid;
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uint7 index;
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};
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struct Tile {
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bool valid;
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uint9 x;
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uint2 priority;
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uint8 palette;
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uint1 hflip;
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uint8 d0, d1, d2, d3;
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};
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struct State {
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uint x;
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uint y;
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uint item_count;
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uint tile_count;
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bool active;
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Item item[2][32];
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Tile tile[2][34];
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} t;
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struct Regs {
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bool main_enable;
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bool sub_enable;
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bool interlace;
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uint3 base_size;
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uint2 nameselect;
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uint16 tiledata_addr;
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uint7 first_sprite;
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uint priority0;
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uint priority1;
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uint priority2;
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uint priority3;
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bool time_over;
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bool range_over;
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} regs;
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struct Output {
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struct Pixel {
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uint priority; //0 = none (transparent)
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uint8 palette;
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} main, sub;
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} output;
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Sprite(PPU& self);
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//list.cpp
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auto update(uint10 addr, uint8 data) -> void;
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auto synchronize() -> void;
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//sprite.cpp
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alwaysinline auto address_reset() -> void;
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alwaysinline auto set_first_sprite() -> void;
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auto frame() -> void;
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auto scanline() -> void;
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auto run() -> void;
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auto tilefetch() -> void;
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auto reset() -> void;
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auto on_scanline(Object&) -> bool;
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auto serialize(serializer&) -> void;
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PPU& self;
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friend class PPU;
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};
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