bsnes/higan/pce/vce/vce.cpp

72 lines
1.4 KiB
C++

#include <pce/pce.hpp>
namespace PCEngine {
VCE vce;
#include "memory.cpp"
#include "io.cpp"
auto VCE::Enter() -> void {
while(true) scheduler.synchronize(), vce.main();
}
auto VCE::main() -> void {
vdc0.frame();
vdc1.frame();
timing.vclock = 0;
while(timing.vclock < 262) {
vdc0.scanline();
vdc1.scanline();
timing.hclock = 0;
auto output = buffer + 1365 * timing.vclock;
while(timing.hclock < 1360) {
uint9 color;
if(Model::PCEngine()) color = vdc0.bus();
if(Model::SuperGrafx()) color = vpc.bus(timing.hclock);
color = cram.read(color);
//*output++ = color;
//step(1);
if(clock() >= 2) *output++ = color;
if(clock() >= 2) *output++ = color;
if(clock() >= 3) *output++ = color;
if(clock() >= 4) *output++ = color;
step(clock());
}
step(1365 - timing.hclock);
timing.vclock++;
}
scheduler.exit(Scheduler::Event::Frame);
}
auto VCE::step(uint clocks) -> void {
Thread::step(clocks);
synchronize(cpu);
synchronize(vdc0);
synchronize(vdc1);
timing.hclock += clocks;
}
auto VCE::refresh() -> void {
Emulator::video.refresh(buffer + 1365 * 13, 1365 * sizeof(uint32), 1140, 242);
}
auto VCE::power() -> void {
create(VCE::Enter, system.colorburst() * 6.0);
for(auto& pixel : buffer) pixel = 0;
memory::fill(&cram, sizeof(CRAM));
memory::fill(&timing, sizeof(Timing));
memory::fill(&io, sizeof(IO));
io.clock = 4;
}
}