mirror of https://github.com/bsnes-emu/bsnes.git
250 lines
8.2 KiB
C++
250 lines
8.2 KiB
C++
#include "opengl/opengl.hpp"
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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auto VideoGLX_X11ErrorHandler(Display*, XErrorEvent*) -> int {
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return 0; //suppress errors
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}
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struct VideoGLX : Video, OpenGL {
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~VideoGLX() { term(); }
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auto (*glXSwapInterval)(signed) -> signed = nullptr;
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Display* display = nullptr;
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signed screen = 0;
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Window xwindow = 0;
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Colormap colormap = 0;
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GLXContext glxcontext = nullptr;
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GLXWindow glxwindow = 0;
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struct {
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signed versionMajor = 0;
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signed versionMinor = 0;
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bool doubleBuffer = false;
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bool isDirect = false;
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} glx;
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struct {
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Window handle = 0;
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bool synchronize = false;
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unsigned depth = 24;
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unsigned filter = 1; //linear
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string shader;
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} settings;
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auto cap(const string& name) -> bool {
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if(name == Video::Handle) return true;
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if(name == Video::Synchronize) return true;
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if(name == Video::Depth) return true;
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if(name == Video::Filter) return true;
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if(name == Video::Shader) return true;
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return false;
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}
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auto get(const string& name) -> any {
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if(name == Video::Handle) return (uintptr_t)settings.handle;
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if(name == Video::Synchronize) return settings.synchronize;
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if(name == Video::Depth) return settings.depth;
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if(name == Video::Filter) return settings.filter;
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if(name == Video::Shader) return settings.shader;
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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if(name == Video::Handle && value.is<uintptr_t>()) {
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settings.handle = value.get<uintptr_t>();
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return true;
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}
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if(name == Video::Synchronize && value.is<bool>()) {
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if(settings.synchronize != value.get<bool>()) {
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settings.synchronize = value.get<bool>();
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if(glXSwapInterval) glXSwapInterval(settings.synchronize);
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return true;
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}
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}
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if(name == Video::Depth && value.is<unsigned>()) {
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unsigned depth = value.get<unsigned>();
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if(depth > DefaultDepth(display, screen)) return false;
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switch(depth) {
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case 24: inputFormat = GL_RGBA8; break;
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case 30: inputFormat = GL_RGB10_A2; break;
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default: return false;
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}
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settings.depth = depth;
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return true;
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}
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if(name == Video::Filter && value.is<unsigned>()) {
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settings.filter = value.get<unsigned>();
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if(!settings.shader) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
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return true;
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}
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if(name == Video::Shader && value.is<string>()) {
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settings.shader = value.get<string>();
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OpenGL::shader(settings.shader);
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if(!settings.shader) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
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return true;
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}
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return false;
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}
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auto lock(uint32_t*& data, unsigned& pitch, unsigned width, unsigned height) -> bool {
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OpenGL::size(width, height);
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return OpenGL::lock(data, pitch);
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}
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auto unlock() -> void {
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}
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auto clear() -> void {
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OpenGL::clear();
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if(glx.doubleBuffer) glXSwapBuffers(display, glxwindow);
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}
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auto refresh() -> void {
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//we must ensure that the child window is the same size as the parent window.
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//unfortunately, we cannot hook the parent window resize event notification,
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//as we did not create the parent window, nor have any knowledge of the toolkit used.
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//therefore, inelegant as it may be, we query each window size and resize as needed.
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XWindowAttributes parent, child;
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XGetWindowAttributes(display, settings.handle, &parent);
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XGetWindowAttributes(display, xwindow, &child);
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if(child.width != parent.width || child.height != parent.height) {
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XResizeWindow(display, xwindow, parent.width, parent.height);
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}
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outputWidth = parent.width, outputHeight = parent.height;
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OpenGL::refresh();
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if(glx.doubleBuffer) glXSwapBuffers(display, glxwindow);
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}
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auto init() -> bool {
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display = XOpenDisplay(0);
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screen = DefaultScreen(display);
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//require GLX 1.2+ API
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glXQueryVersion(display, &glx.versionMajor, &glx.versionMinor);
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if(glx.versionMajor < 1 || (glx.versionMajor == 1 && glx.versionMinor < 2)) return false;
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XWindowAttributes windowAttributes;
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XGetWindowAttributes(display, settings.handle, &windowAttributes);
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//let GLX determine the best Visual to use for GL output; provide a few hints
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//note: some video drivers will override double buffering attribute
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signed attributeList[] = {
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DOUBLEBUFFER, True,
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GLX_RED_SIZE, (signed)(settings.depth / 3),
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GLX_GREEN_SIZE, (signed)(settings.depth / 3) + (signed)(settings.depth % 3),
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GLX_BLUE_SIZE, (signed)(settings.depth / 3),
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None
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};
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signed fbCount = 0;
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GLXFBConfig* fbConfig = glXChooseFBConfig(display, screen, attributeList, &fbCount);
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if(fbCount == 0) return false;
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XVisualInfo* vi = glXGetVisualFromFBConfig(display, fbConfig[0]);
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//Window settings.handle has already been realized, most likely with DefaultVisual.
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//GLX requires that the GL output window has the same Visual as the GLX context.
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//it is not possible to change the Visual of an already realized (created) window.
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//therefore a new child window, using the same GLX Visual, must be created and binded to settings.handle.
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colormap = XCreateColormap(display, RootWindow(display, vi->screen), vi->visual, AllocNone);
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XSetWindowAttributes attributes;
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attributes.colormap = colormap;
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attributes.border_pixel = 0;
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xwindow = XCreateWindow(display, /* parent = */ settings.handle,
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/* x = */ 0, /* y = */ 0, windowAttributes.width, windowAttributes.height,
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/* border_width = */ 0, vi->depth, InputOutput, vi->visual,
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CWColormap | CWBorderPixel, &attributes);
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XSetWindowBackground(display, xwindow, /* color = */ 0);
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XMapWindow(display, xwindow);
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XFlush(display);
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//window must be realized (appear onscreen) before we make the context current
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while(XPending(display)) {
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XEvent event;
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XNextEvent(display, &event);
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}
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glxcontext = glXCreateContext(display, vi, /* sharelist = */ 0, /* direct = */ GL_TRUE);
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glXMakeCurrent(display, glxwindow = xwindow, glxcontext);
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//glXSwapInterval is used to toggle Vsync
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//note that the ordering is very important! MESA declares SGI, but the SGI function does nothing
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if(!glXSwapInterval) glXSwapInterval = (signed (*)(signed))glGetProcAddress("glXSwapIntervalMESA");
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if(!glXSwapInterval) glXSwapInterval = (signed (*)(signed))glGetProcAddress("glXSwapIntervalSGI");
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if(auto glXCreateContextAttribs = (auto (*)(Display*, GLXFBConfig, GLXContext, signed, const signed*) -> GLXContext)glGetProcAddress("glXCreateContextAttribsARB")) {
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signed attributes[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 2,
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None
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};
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//glXCreateContextAttribs tends to throw BadRequest errors instead of simply failing gracefully
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auto originalHandler = XSetErrorHandler(VideoGLX_X11ErrorHandler);
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auto context = glXCreateContextAttribs(display, fbConfig[0], nullptr, true, attributes);
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XSync(display, False);
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XSetErrorHandler(originalHandler);
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if(context) {
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glXMakeCurrent(display, 0, nullptr);
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glXDestroyContext(display, glxcontext);
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glXMakeCurrent(display, glxwindow, glxcontext = context);
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} else {
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//OpenGL 3.2+ not supported (most likely OpenGL 2.x)
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return false;
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}
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} else {
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//missing required glXCreateContextAtribs function
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return false;
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}
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if(glXSwapInterval) glXSwapInterval(settings.synchronize);
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//read attributes of frame buffer for later use, as requested attributes from above are not always granted
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signed value = 0;
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glXGetConfig(display, vi, GLX_DOUBLEBUFFER, &value);
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glx.doubleBuffer = value;
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glx.isDirect = glXIsDirect(display, glxcontext);
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OpenGL::init();
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return true;
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}
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auto term() -> void {
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OpenGL::term();
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if(glxcontext) {
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glXDestroyContext(display, glxcontext);
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glxcontext = nullptr;
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}
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if(xwindow) {
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XUnmapWindow(display, xwindow);
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xwindow = 0;
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}
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if(colormap) {
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XFreeColormap(display, colormap);
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colormap = 0;
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}
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if(display) {
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XCloseDisplay(display);
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display = nullptr;
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}
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}
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};
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