bsnes/higan/md/interface/interface.cpp

128 lines
2.7 KiB
C++

#include <md/md.hpp>
namespace MegaDrive {
Interface* interface = nullptr;
Settings settings;
Interface::Interface() {
interface = this;
information.manufacturer = "Sega";
information.name = "Mega Drive";
information.width = 320; //1280
information.height = 240; // 480
information.overscan = true;
information.aspectRatio = 4.0 / 3.0;
information.resettable = true;
information.capability.states = false;
information.capability.cheats = false;
media.append({ID::MegaDrive, "Mega Drive", "md"});
Port controllerPort1{ID::Port::Controller1, "Controller Port 1"};
Port controllerPort2{ID::Port::Controller2, "Controller Port 2"};
{ Device device{ID::Device::Gamepad, "Gamepad"};
device.inputs.append({0, "Up" });
device.inputs.append({0, "Down" });
device.inputs.append({0, "Left" });
device.inputs.append({0, "Right"});
device.inputs.append({0, "A" });
device.inputs.append({0, "B" });
device.inputs.append({0, "C" });
device.inputs.append({0, "X" });
device.inputs.append({0, "Y" });
device.inputs.append({0, "Z" });
device.inputs.append({0, "Start"});
controllerPort1.devices.append(device);
controllerPort2.devices.append(device);
}
ports.append(move(controllerPort1));
ports.append(move(controllerPort2));
}
auto Interface::manifest() -> string {
return cartridge.manifest();
}
auto Interface::title() -> string {
return cartridge.title();
}
auto Interface::videoFrequency() -> double {
return 60.0;
}
auto Interface::videoColors() -> uint32 {
return 1 << 9;
}
auto Interface::videoColor(uint32 color) -> uint64 {
uint B = color.bits(0,2);
uint G = color.bits(3,5);
uint R = color.bits(6,8);
uint64 r = image::normalize(R, 3, 16);
uint64 g = image::normalize(G, 3, 16);
uint64 b = image::normalize(B, 3, 16);
return r << 32 | g << 16 | b << 0;
}
auto Interface::audioFrequency() -> double {
return 52'000.0;
}
auto Interface::loaded() -> bool {
return system.loaded();
}
auto Interface::load(uint id) -> bool {
return system.load();
}
auto Interface::save() -> void {
system.save();
}
auto Interface::unload() -> void {
system.unload();
}
auto Interface::power() -> void {
system.power();
}
auto Interface::reset() -> void {
system.reset();
}
auto Interface::run() -> void {
system.run();
}
auto Interface::serialize() -> serializer {
return {};
}
auto Interface::unserialize(serializer& s) -> bool {
return false;
}
auto Interface::cap(const string& name) -> bool {
return false;
}
auto Interface::get(const string& name) -> any {
return {};
}
auto Interface::set(const string& name, const any& value) -> bool {
return false;
}
}