bsnes/higan/pce/controller/controller.hpp

13 lines
256 B
C++

struct Controller : Thread {
Controller();
virtual ~Controller();
static auto Enter() -> void;
auto main() -> void;
virtual auto readData() -> uint4 { return 0x0f; }
virtual auto writeData(uint2) -> void {}
};
#include "gamepad/gamepad.hpp"