bsnes/higan/pce/pce.hpp

50 lines
1.2 KiB
C++

#pragma once
//license: GPLv3
//started: 2017-01-11
#include <emulator/emulator.hpp>
#include <emulator/thread.hpp>
#include <emulator/scheduler.hpp>
#include <emulator/cheat.hpp>
#include <processor/huc6280/huc6280.hpp>
namespace PCEngine {
#define platform Emulator::platform
namespace File = Emulator::File;
using Scheduler = Emulator::Scheduler;
using Cheat = Emulator::Cheat;
extern Scheduler scheduler;
extern Cheat cheat;
struct Thread : Emulator::Thread {
auto create(auto (*entrypoint)() -> void, double frequency) -> void {
Emulator::Thread::create(entrypoint, frequency);
scheduler.append(*this);
}
inline auto synchronize(Thread& thread) -> void {
if(clock() >= thread.clock()) scheduler.resume(thread);
}
};
struct Model {
inline static auto PCEngine() -> bool;
inline static auto SuperGrafx() -> bool;
};
#include <pce/controller/controller.hpp>
#include <pce/cpu/cpu.hpp>
#include <pce/vpc/vpc.hpp>
#include <pce/vce/vce.hpp>
#include <pce/vdc/vdc.hpp>
#include <pce/psg/psg.hpp>
#include <pce/system/system.hpp>
#include <pce/cartridge/cartridge.hpp>
}
#include <pce/interface/interface.hpp>