bsnes/sfc/alt/ppu-balanced/ppu.hpp

79 lines
1.8 KiB
C++

struct PPU : Thread, public PPUcounter {
enum : bool { Threaded = true };
PPU();
~PPU();
alwaysinline auto step(uint clocks) -> void;
alwaysinline auto synchronizeCPU() -> void;
#include "memory/memory.hpp"
#include "mmio/mmio.hpp"
#include "render/render.hpp"
static auto Enter() -> void;
auto add_clocks(uint clocks) -> void;
alwaysinline auto interlace() const -> bool { return display.interlace; }
alwaysinline auto overscan() const -> bool { return display.overscan; }
alwaysinline auto hires() const -> bool { return (regs.pseudo_hires || regs.bg_mode == 5 || regs.bg_mode == 6); }
auto render_line() -> void;
auto update_oam_status() -> void;
auto scanline() -> void;
auto render_scanline() -> void;
auto frame() -> void;
auto enter() -> void;
auto enable() -> void;
auto power() -> void;
auto reset() -> void;
auto layer_enable(uint layer, uint priority, bool enable) -> void;
auto set_frameskip(uint frameskip) -> void;
auto serialize(serializer&) -> void;
enum : uint { NTSC = 0, PAL = 1 };
enum : uint { BG1 = 0, BG2 = 1, BG3 = 2, BG4 = 3, OAM = 4, BACK = 5, COL = 5 };
enum : uint { SC_32x32 = 0, SC_64x32 = 1, SC_32x64 = 2, SC_64x64 = 3 };
uint8 vram[128 * 1024];
uint8 oam[544];
uint8 cgram[512];
uint32* surface;
uint32* output;
uint ppu1_version = 1;
uint ppu2_version = 3;
uint8 region;
uint line;
struct {
bool interlace;
bool overscan;
} display;
struct {
//$2101
uint8 oam_basesize;
uint8 oam_nameselect;
uint16 oam_tdaddr;
//$210d-$210e
uint16 m7_hofs, m7_vofs;
//$211b-$2120
uint16 m7a, m7b, m7c, m7d, m7x, m7y;
} cache;
uint16 mosaic_table[16][4096];
bool layer_enabled[5][4];
uint frameskip;
uint framecounter;
};
extern PPU ppu;