bsnes/fc/system/system.hpp

28 lines
523 B
C++

struct System {
auto run() -> void;
auto runtosave() -> void;
auto runthreadtosave() -> void;
auto load() -> void;
auto power() -> void;
auto reset() -> void;
auto init() -> void;
auto term() -> void;
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto serialize(serializer&) -> void;
auto serialize_all(serializer&) -> void;
auto serialize_init() -> void;
struct Information {
string manifest;
} information;
uint serialize_size;
};
extern System system;