bsnes/higan/sfc/ppu/ppu.hpp

73 lines
1.4 KiB
C++
Executable File

struct PPU : Thread, public PPUcounter {
uint8 vram[64 * 1024];
uint8 oam[544];
uint8 cgram[512];
enum : bool { Threaded = true };
alwaysinline void step(unsigned clocks);
alwaysinline void synchronize_cpu();
void latch_counters();
bool interlace() const;
bool overscan() const;
bool hires() const;
void enter();
void enable();
void power();
void reset();
void serialize(serializer&);
PPU();
~PPU();
privileged:
uint32 *surface;
uint32 *output;
uint8 ppu1_version;
uint8 ppu2_version;
struct {
bool interlace;
bool overscan;
} display;
#include "background/background.hpp"
#include "mmio/mmio.hpp"
#include "screen/screen.hpp"
#include "sprite/sprite.hpp"
#include "window/window.hpp"
Background bg1;
Background bg2;
Background bg3;
Background bg4;
Sprite sprite;
Window window;
Screen screen;
static void Enter();
void add_clocks(unsigned);
void scanline();
void frame();
friend class PPU::Background;
friend class PPU::Sprite;
friend class PPU::Window;
friend class PPU::Screen;
friend class Video;
struct Debugger {
hook<void (uint16)> vram_read;
hook<void (uint16)> oam_read;
hook<void (uint16)> cgram_read;
hook<void (uint16, uint8)> vram_write;
hook<void (uint16, uint8)> oam_write;
hook<void (uint16, uint8)> cgram_write;
} debugger;
};
extern PPU ppu;