bsnes/hiro/windows/layout.cpp

23 lines
290 B
C++

#if defined(Hiro_Layout)
namespace hiro {
auto pLayout::construct() -> void {
}
auto pLayout::destruct() -> void {
}
auto pLayout::setEnabled(bool enabled) -> void {
}
auto pLayout::setFont(const string& font) -> void {
}
auto pLayout::setVisible(bool visible) -> void {
}
}
#endif