mirror of https://github.com/bsnes-emu/bsnes.git
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#if defined(Hiro_SourceEdit)
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auto mSourceEdit::allocate() -> pObject* {
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return new pSourceEdit(*this);
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}
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//
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auto mSourceEdit::doChange() const -> void {
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if(state.onChange) return state.onChange();
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}
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auto mSourceEdit::doMove() const -> void {
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if(state.onMove) return state.onMove();
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}
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auto mSourceEdit::onChange(const function<void ()>& callback) -> type& {
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state.onChange = callback;
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return *this;
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}
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auto mSourceEdit::onMove(const function<void ()>& callback) -> type& {
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state.onMove = callback;
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return *this;
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}
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auto mSourceEdit::position() const -> unsigned {
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return state.position;
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}
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auto mSourceEdit::setPosition(signed position) -> type& {
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state.position = position;
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signal(setPosition, position);
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return *this;
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}
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auto mSourceEdit::setSelected(Position selected) -> type& {
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if(selected.x() < 0) return *this;
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if(selected.y() < 0) selected.setY(-1);
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else if(selected.x() > selected.y()) return *this;
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state.selected = selected;
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signal(setSelected, selected);
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return *this;
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}
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auto mSourceEdit::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mSourceEdit::text() const -> string {
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return signal(text);
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}
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#endif
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