bsnes/hiro/core/action/menu.cpp

65 lines
1.3 KiB
C++

#if defined(Hiro_Menu)
auto mMenu::allocate() -> pObject* {
return new pMenu(*this);
}
auto mMenu::destruct() -> void {
for(auto& action : state.actions) action->destruct();
mAction::destruct();
}
//
auto mMenu::action(unsigned position) const -> sAction {
if(position >= actions()) throw;
return state.actions[position];
}
auto mMenu::actions() const -> unsigned {
return state.actions.size();
}
auto mMenu::append(sAction action) -> type& {
state.actions.append(action);
action->setParent(this, actions() - 1);
signal(append, *action);
return *this;
}
auto mMenu::icon() const -> image {
return state.icon;
}
auto mMenu::remove(sAction action) -> type& {
signal(remove, *action);
state.actions.remove(action->offset());
for(auto n : range(action->offset(), actions())) {
state.actions[n]->adjustOffset(-1);
}
action->setParent();
}
auto mMenu::reset() -> type& {
while(state.actions) remove(state.actions.last());
return *this;
}
auto mMenu::setIcon(const image& icon) -> type& {
state.icon = icon;
signal(setIcon, icon);
return *this;
}
auto mMenu::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mMenu::text() const -> string {
return state.text;
}
#endif