bsnes/hiro/core/action/action.cpp

19 lines
388 B
C++

#if defined(Hiro_Action)
auto mAction::allocate() -> pObject* {
return new pAction(*this);
}
//
auto mAction::remove() -> type& {
if(auto menu = parentMenu()) menu->remove(*this);
if(auto menuBar = parentMenuBar()) menuBar->remove((mMenu&)*this);
#if defined(Hiro_PopupMenu)
if(auto popupMenu = parentPopupMenu()) popupMenu->remove(*this);
#endif
return *this;
}
#endif