mirror of https://github.com/bsnes-emu/bsnes.git
19 lines
388 B
C++
19 lines
388 B
C++
#if defined(Hiro_Action)
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auto mAction::allocate() -> pObject* {
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return new pAction(*this);
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}
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//
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auto mAction::remove() -> type& {
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if(auto menu = parentMenu()) menu->remove(*this);
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if(auto menuBar = parentMenuBar()) menuBar->remove((mMenu&)*this);
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#if defined(Hiro_PopupMenu)
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if(auto popupMenu = parentPopupMenu()) popupMenu->remove(*this);
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#endif
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return *this;
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}
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#endif
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