bsnes/gb/gb.hpp

61 lines
1.2 KiB
C++

#ifndef GB_HPP
#define GB_HPP
#include <emulator/emulator.hpp>
#include <processor/lr35902/lr35902.hpp>
namespace GameBoy {
namespace Info {
static const char Name[] = "bgb";
static const unsigned SerializerVersion = 4;
}
}
/*
bgb - Game Boy, Super Game Boy, and Game Boy Color emulator
author: byuu
license: GPLv3
project started: 2010-12-27
*/
#include <libco/libco.h>
namespace GameBoy {
struct Thread {
cothread_t thread;
unsigned frequency;
int64_t clock;
inline void create(void (*entrypoint)(), unsigned frequency) {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
inline void serialize(serializer& s) {
s.integer(frequency);
s.integer(clock);
}
inline Thread() : thread(nullptr) {
}
inline ~Thread() {
if(thread) co_delete(thread);
}
};
#include <gb/memory/memory.hpp>
#include <gb/system/system.hpp>
#include <gb/scheduler/scheduler.hpp>
#include <gb/cartridge/cartridge.hpp>
#include <gb/cpu/cpu.hpp>
#include <gb/ppu/ppu.hpp>
#include <gb/apu/apu.hpp>
#include <gb/cheat/cheat.hpp>
#include <gb/video/video.hpp>
};
#endif