bsnes/hiro/extension/vertical-layout.hpp

80 lines
2.4 KiB
C++

#if defined(Hiro_VerticalLayout)
struct VerticalLayout;
struct VerticalLayoutCell;
struct mVerticalLayout;
struct mVerticalLayoutCell;
using sVerticalLayout = shared_pointer<mVerticalLayout>;
using sVerticalLayoutCell = shared_pointer<mVerticalLayoutCell>;
struct mVerticalLayout : mSizable {
using type = mVerticalLayout;
using mSizable::remove;
auto alignment() const -> maybe<float>;
auto append(sSizable sizable, Size size, float spacing = 5) -> type&;
auto cell(uint position) const -> VerticalLayoutCell;
auto cell(sSizable sizable) const -> VerticalLayoutCell;
auto cellCount() const -> uint;
auto minimumSize() const -> Size override;
auto padding() const -> Geometry;
auto remove(sSizable sizable) -> type&;
auto remove(sVerticalLayoutCell cell) -> type&;
auto reset() -> type& override;
auto setAlignment(maybe<float> alignment) -> type&;
auto setEnabled(bool enabled) -> type& override;
auto setFont(const Font& font) -> type& override;
auto setGeometry(Geometry geometry) -> type& override;
auto setPadding(Geometry padding) -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
auto setSpacing(float spacing) -> type&;
auto setVisible(bool visible) -> type& override;
auto spacing() const -> float;
auto synchronize() -> type&;
private:
auto destruct() -> void override;
struct State {
maybe<float> alignment;
vector<VerticalLayoutCell> cells;
Geometry padding;
float spacing = 5;
} state;
};
struct mVerticalLayoutCell : mObject {
using type = mVerticalLayoutCell;
auto alignment() const -> maybe<float>;
auto collapsible() const -> bool;
auto setAlignment(maybe<float> alignment) -> type&;
auto setEnabled(bool enabled) -> type& override;
auto setFont(const Font& font) -> type& override;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
auto setSizable(sSizable sizable) -> type&;
auto setSize(Size size) -> type&;
auto setSpacing(float spacing) -> type&;
auto setVisible(bool visible) -> type& override;
auto sizable() const -> Sizable;
auto size() const -> Size;
auto spacing() const -> float;
auto synchronize() -> type&;
private:
auto destruct() -> void override;
struct State {
maybe<float> alignment;
sSizable sizable;
Size size;
float spacing = 5;
} state;
friend class mVerticalLayout;
};
#endif