bsnes/qt/settings/audio.cpp

131 lines
4.2 KiB
C++
Executable File

#include "audio.moc"
AudioSettingsWindow *audioSettingsWindow;
AudioSettingsWindow::AudioSettingsWindow() {
layout = new QVBoxLayout;
layout->setMargin(Style::WindowMargin);
layout->setSpacing(Style::WidgetSpacing);
layout->setAlignment(Qt::AlignTop);
setLayout(layout);
boxes = new QHBoxLayout;
layout->addLayout(boxes);
frequencyLabel = new QLabel("Frequency:");
frequencyLabel->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
boxes->addWidget(frequencyLabel);
frequency = new QComboBox;
frequency->addItem("32000hz");
frequency->addItem("44100hz");
frequency->addItem("48000hz");
frequency->addItem("96000hz");
boxes->addWidget(frequency);
latencyLabel = new QLabel("Latency:");
latencyLabel->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
boxes->addWidget(latencyLabel);
latency = new QComboBox;
latency->addItem("20ms");
latency->addItem("40ms");
latency->addItem("60ms");
latency->addItem("80ms");
latency->addItem("100ms");
latency->addItem("120ms");
boxes->addWidget(latency);
sliders = new QGridLayout;
layout->addLayout(sliders);
volumeLabel = new QLabel("Volume:");
volumeLabel->setToolTip("Warning: any volume other than 100% will result in a slight audio quality loss");
sliders->addWidget(volumeLabel, 0, 0);
volumeValue = new QLabel;
volumeValue->setAlignment(Qt::AlignHCenter);
volumeValue->setMinimumWidth(volumeValue->fontMetrics().width("262144hz"));
sliders->addWidget(volumeValue, 0, 1);
volume = new QSlider(Qt::Horizontal);
volume->setMinimum(0);
volume->setMaximum(200);
sliders->addWidget(volume, 0, 2);
frequencySkewLabel = new QLabel("Input frequency:");
frequencySkewLabel->setToolTip(
"Adjusts audio resampling rate.\n"
"When both video sync and audio sync are enabled, use this setting to fine-tune the output.\n"
"Lower the input frequency to clean audio output, eliminating crackling / popping.\n"
"Raise the input frequency to smooth video output, eliminating duplicated frames."
);
sliders->addWidget(frequencySkewLabel, 1, 0);
frequencySkewValue = new QLabel;
frequencySkewValue->setAlignment(Qt::AlignHCenter);
sliders->addWidget(frequencySkewValue, 1, 1);
frequencySkew = new QSlider(Qt::Horizontal);
frequencySkew->setMinimum(31500);
frequencySkew->setMaximum(32500);
sliders->addWidget(frequencySkew, 1, 2);
connect(frequency, SIGNAL(currentIndexChanged(int)), this, SLOT(frequencyChange(int)));
connect(latency, SIGNAL(currentIndexChanged(int)), this, SLOT(latencyChange(int)));
connect(volume, SIGNAL(valueChanged(int)), this, SLOT(volumeAdjust(int)));
connect(frequencySkew, SIGNAL(valueChanged(int)), this, SLOT(frequencySkewAdjust(int)));
syncUi();
}
void AudioSettingsWindow::syncUi() {
int n;
n = config().audio.outputFrequency;
if(n <= 32000) frequency->setCurrentIndex(0);
else if(n <= 44100) frequency->setCurrentIndex(1);
else if(n <= 48000) frequency->setCurrentIndex(2);
else if(n <= 96000) frequency->setCurrentIndex(3);
else frequency->setCurrentIndex(0);
n = config().audio.latency;
latency->setCurrentIndex((n - 20) / 20);
n = config().audio.volume;
volumeValue->setText(string() << n << "%");
volume->setSliderPosition(n);
n = config().audio.inputFrequency;
frequencySkewValue->setText(string() << n << "hz");
frequencySkew->setSliderPosition(n);
}
void AudioSettingsWindow::frequencyChange(int value) {
switch(value) { default:
case 0: config().audio.outputFrequency = 32000; break;
case 1: config().audio.outputFrequency = 44100; break;
case 2: config().audio.outputFrequency = 48000; break;
case 3: config().audio.outputFrequency = 96000; break;
}
audio.set(Audio::Frequency, config().audio.outputFrequency);
utility.updateEmulationSpeed();
}
void AudioSettingsWindow::latencyChange(int value) {
value = max(0, min(5, value));
config().audio.latency = 20 + value * 20;
audio.set(Audio::Latency, config().audio.latency);
}
void AudioSettingsWindow::volumeAdjust(int value) {
config().audio.volume = value;
audio.set(Audio::Volume, config().audio.volume);
syncUi();
}
void AudioSettingsWindow::frequencySkewAdjust(int value) {
config().audio.inputFrequency = value;
utility.updateEmulationSpeed();
syncUi();
}