bsnes/qt/platform/platform_win.cpp

54 lines
1.3 KiB
C++
Executable File

#include <nall/utf8.hpp>
char* realpath(const char *filename, char *resolvedname) {
wchar_t fn[_MAX_PATH] = L"";
_wfullpath(fn, nall::utf16_t(filename), _MAX_PATH);
strcpy(resolvedname, nall::utf8_t(fn));
return resolvedname;
}
char* userpath(char *path) {
wchar_t fp[_MAX_PATH] = L"";
SHGetFolderPathW(0, CSIDL_APPDATA | CSIDL_FLAG_CREATE, 0, 0, fp);
strcpy(path, nall::utf8_t(fp));
return path;
}
char* getcwd(char *path) {
wchar_t fp[_MAX_PATH] = L"";
_wgetcwd(fp, _MAX_PATH);
strcpy(path, nall::utf8_t(fp));
return path;
}
void initargs(int &argc, char **&argv) {
wchar_t **wargv = CommandLineToArgvW(GetCommandLineW(), &argc);
argv = new char*[argc];
for(unsigned i = 0; i < argc; i++) {
argv[i] = new char[_MAX_PATH];
strcpy(argv[i], nall::utf8_t(wargv[i]));
}
}
bool Application::App::winEventFilter(MSG *msg, long *result) {
//supress screen saver from activating during gameplay
if(msg->message == WM_SYSCOMMAND) {
if(msg->wParam == SC_SCREENSAVE || msg->wParam == SC_MONITORPOWER) {
*result = 0;
return true;
}
}
//prevent DirectSound audio buffer from looping during Windows modal events
if(msg->message == WM_ENTERMENULOOP || msg->message == WM_ENTERSIZEMOVE) {
audio.clear();
}
return false;
}
void supressScreenSaver() {
//handled by event filter above
}