mirror of https://github.com/bsnes-emu/bsnes.git
90 lines
2.5 KiB
C++
Executable File
90 lines
2.5 KiB
C++
Executable File
InputGroup userInterfaceSystem(InputCategory::UserInterface, "System");
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namespace UserInterfaceSystem {
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struct LoadCartridge : HotkeyInput {
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void pressed() {
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fileBrowser->setWindowTitle("Load Cartridge");
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fileBrowser->loadCartridge(FileBrowser::LoadDirect);
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}
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LoadCartridge() : HotkeyInput("Load Cartridge", "input.userInterface.system.loadCartridge") {
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name = "Shift+KB0::L";
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userInterfaceSystem.attach(this);
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}
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} loadCartridge;
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struct LoadBsxSlottedCartridge : HotkeyInput {
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void pressed() {
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loaderWindow->loadBsxSlottedCartridge("", "");
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}
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LoadBsxSlottedCartridge() : HotkeyInput("Load BS-X Slotted Cartridge", "input.userInterface.system.loadBsxSlottedcartridge") {
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userInterfaceSystem.attach(this);
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}
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} loadBsxSlottedCartridge;
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struct LoadBsxCartridge : HotkeyInput {
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void pressed() {
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loaderWindow->loadBsxCartridge(config().path.bsx, "");
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}
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LoadBsxCartridge() : HotkeyInput("Load BS-X Cartridge", "input.userInterface.system.loadBsxCartridge") {
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userInterfaceSystem.attach(this);
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}
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} loadBsxCartridge;
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struct LoadSufamiTurboCartridge : HotkeyInput {
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void pressed() {
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loaderWindow->loadSufamiTurboCartridge(config().path.st, "", "");
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}
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LoadSufamiTurboCartridge() : HotkeyInput("Load Sufami Turbo Cartridge", "input.userInterface.system.loadSufamiTurboCartridge") {
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userInterfaceSystem.attach(this);
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}
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} loadSufamiTurboCartridge;
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struct LoadSuperGameBoyCartridge : HotkeyInput {
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void pressed() {
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loaderWindow->loadSuperGameBoyCartridge(config().path.sgb, "");
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}
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LoadSuperGameBoyCartridge() : HotkeyInput("Load Super Game Boy Cartridge", "input.userInterface.system.loadSuperGameBoyCartridge") {
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userInterfaceSystem.attach(this);
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}
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} loadSuperGameBoyCartridge;
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struct PowerCycle : HotkeyInput {
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void pressed() {
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utility.modifySystemState(Utility::PowerCycle);
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}
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PowerCycle() : HotkeyInput("Power Cycle", "input.userInterface.system.powerCycle") {
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userInterfaceSystem.attach(this);
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}
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} powerCycle;
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struct Reset : HotkeyInput {
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void pressed() {
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utility.modifySystemState(Utility::Reset);
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}
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Reset() : HotkeyInput("Reset", "input.userInterface.system.reset") {
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userInterfaceSystem.attach(this);
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}
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} reset;
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struct Pause : HotkeyInput {
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void pressed() {
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application.pause = !application.pause;
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if(application.pause) audio.clear();
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}
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Pause() : HotkeyInput("Pause", "input.userInterface.system.pause") {
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name = "KB0::Pause";
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userInterfaceSystem.attach(this);
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}
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} pause;
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}
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