bsnes/qt/input/userinterface-system.cpp

90 lines
2.5 KiB
C++
Executable File

InputGroup userInterfaceSystem(InputCategory::UserInterface, "System");
namespace UserInterfaceSystem {
struct LoadCartridge : HotkeyInput {
void pressed() {
fileBrowser->setWindowTitle("Load Cartridge");
fileBrowser->loadCartridge(FileBrowser::LoadDirect);
}
LoadCartridge() : HotkeyInput("Load Cartridge", "input.userInterface.system.loadCartridge") {
name = "Shift+KB0::L";
userInterfaceSystem.attach(this);
}
} loadCartridge;
struct LoadBsxSlottedCartridge : HotkeyInput {
void pressed() {
loaderWindow->loadBsxSlottedCartridge("", "");
}
LoadBsxSlottedCartridge() : HotkeyInput("Load BS-X Slotted Cartridge", "input.userInterface.system.loadBsxSlottedcartridge") {
userInterfaceSystem.attach(this);
}
} loadBsxSlottedCartridge;
struct LoadBsxCartridge : HotkeyInput {
void pressed() {
loaderWindow->loadBsxCartridge(config().path.bsx, "");
}
LoadBsxCartridge() : HotkeyInput("Load BS-X Cartridge", "input.userInterface.system.loadBsxCartridge") {
userInterfaceSystem.attach(this);
}
} loadBsxCartridge;
struct LoadSufamiTurboCartridge : HotkeyInput {
void pressed() {
loaderWindow->loadSufamiTurboCartridge(config().path.st, "", "");
}
LoadSufamiTurboCartridge() : HotkeyInput("Load Sufami Turbo Cartridge", "input.userInterface.system.loadSufamiTurboCartridge") {
userInterfaceSystem.attach(this);
}
} loadSufamiTurboCartridge;
struct LoadSuperGameBoyCartridge : HotkeyInput {
void pressed() {
loaderWindow->loadSuperGameBoyCartridge(config().path.sgb, "");
}
LoadSuperGameBoyCartridge() : HotkeyInput("Load Super Game Boy Cartridge", "input.userInterface.system.loadSuperGameBoyCartridge") {
userInterfaceSystem.attach(this);
}
} loadSuperGameBoyCartridge;
struct PowerCycle : HotkeyInput {
void pressed() {
utility.modifySystemState(Utility::PowerCycle);
}
PowerCycle() : HotkeyInput("Power Cycle", "input.userInterface.system.powerCycle") {
userInterfaceSystem.attach(this);
}
} powerCycle;
struct Reset : HotkeyInput {
void pressed() {
utility.modifySystemState(Utility::Reset);
}
Reset() : HotkeyInput("Reset", "input.userInterface.system.reset") {
userInterfaceSystem.attach(this);
}
} reset;
struct Pause : HotkeyInput {
void pressed() {
application.pause = !application.pause;
if(application.pause) audio.clear();
}
Pause() : HotkeyInput("Pause", "input.userInterface.system.pause") {
name = "KB0::Pause";
userInterfaceSystem.attach(this);
}
} pause;
}