bsnes/ruby/input/mouse/quartz.cpp

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#pragma once
struct InputMouseQuartz {
Input& input;
InputMouseQuartz(Input& input) : input(input) {}
shared_pointer<HID::Mouse> hid{new HID::Mouse};
bool mouseAcquired = false;
auto acquire() -> bool {
if(!mouseAcquired) {
CGError error = CGAssociateMouseAndMouseCursorPosition(NO);
if(error != kCGErrorSuccess) return false;
[NSCursor hide];
mouseAcquired = true;
}
return true;
}
auto acquired() -> bool {
return mouseAcquired;
}
auto release() -> bool {
if(mouseAcquired) {
CGError error = CGAssociateMouseAndMouseCursorPosition(YES);
if(error != kCGErrorSuccess) return false;
[NSCursor unhide];
mouseAcquired = false;
}
return true;
}
auto assign(uint groupID, uint inputID, int16_t value) -> void {
auto& group = hid->group(groupID);
if(group.input(inputID).value() == value) return;
input.doChange(hid, groupID, inputID, group.input(inputID).value(), value);
group.input(inputID).setValue(value);
}
auto poll(vector<shared_pointer<HID::Device>>& devices) -> void {
int deltaX, deltaY;
CGGetLastMouseDelta(&deltaX, &deltaY);
assign(HID::Mouse::GroupID::Axis, 0, deltaX);
assign(HID::Mouse::GroupID::Axis, 1, deltaY);
NSUInteger buttons = [NSEvent pressedMouseButtons];
assign(HID::Mouse::GroupID::Button, 0, !!(buttons & (1 << 0)));
assign(HID::Mouse::GroupID::Button, 2, !!(buttons & (1 << 1)));
assign(HID::Mouse::GroupID::Button, 1, !!(buttons & (1 << 2)));
assign(HID::Mouse::GroupID::Button, 4, !!(buttons & (1 << 3)));
assign(HID::Mouse::GroupID::Button, 3, !!(buttons & (1 << 4)));
devices.append(hid);
}
auto initialize() -> bool {
hid->setVendorID(HID::Mouse::GenericVendorID);
hid->setProductID(HID::Mouse::GenericProductID);
hid->setPathID(0);
hid->axes().append("X");
hid->axes().append("Y");
hid->buttons().append("Left");
hid->buttons().append("Middle");
hid->buttons().append("Right");
hid->buttons().append("Up");
hid->buttons().append("Down");
return true;
}
auto terminate() -> void {
release();
}
};