bsnes/higan/sfc/smp/smp.hpp

80 lines
1.5 KiB
C++

//Sony CXP1100Q-1
struct SMP : Processor::SPC700, Thread {
auto readPort(uint2 port) const -> uint8;
auto writePort(uint2 port, uint8 data) -> void;
auto main() -> void;
auto load(Markup::Node) -> bool;
auto power() -> void;
auto serialize(serializer&) -> void;
uint8 iplrom[64];
uint8 apuram[64 * 1024];
private:
struct IO {
//timing
uint clockCounter;
uint dspCounter;
uint timerStep;
//$00f0
uint8 clockSpeed;
uint8 timerSpeed;
bool timersEnable;
bool ramDisable;
bool ramWritable;
bool timersDisable;
//$00f1
bool iplromEnable;
//$00f2
uint8 dspAddr;
//$00f8,$00f9
uint8 ram00f8;
uint8 ram00f9;
} io;
static auto Enter() -> void;
//memory.cpp
auto readRAM(uint16 addr) -> uint8;
auto writeRAM(uint16 addr, uint8 data) -> void;
auto readBus(uint16 addr) -> uint8;
auto writeBus(uint16 addr, uint8 data) -> void;
auto idle() -> void override;
auto read(uint16 addr) -> uint8 override;
auto write(uint16 addr, uint8 data) -> void override;
auto readDisassembler(uint16 addr) -> uint8 override;
//timing.cpp
template<uint Frequency> struct Timer {
uint8 stage0;
uint8 stage1;
uint8 stage2;
uint4 stage3;
bool line;
bool enable;
uint8 target;
auto tick() -> void;
auto synchronizeStage1() -> void;
};
Timer<192> timer0;
Timer<192> timer1;
Timer< 24> timer2;
alwaysinline auto step(uint clocks) -> void;
alwaysinline auto cycleEdge() -> void;
};
extern SMP smp;