bsnes/icarus
Tim Allen d13f1dd9ea Update to v104r03 release.
byuu says:

Changelog:

  - md/vdp: added full interlace emulation [byuu, Sik, Eke, Mask of
    Destiny]
  - md/vdp: fix an issue with overscan/highlight when setting was
    disabled [hex\_usr]
  - md/vdp: serialize field, and all oam/objects state
  - icarus/md: do not enable RAM unless header 0x1b0-1b1 == "RA"
    [hex\_usr]

I really can't believe how difficult the interlace support was to add. I
must have tried a hundred combinations of adjusting Y, Vscroll, tile
addressing, heights, etc. Many of the changes were a wash that improved
some things, regressed others.

In the end I ended up needing input from three different people to
implement what should have been trivial. I don't know if the Mega Drive
is just that weird, if I've declined that much in skill since the days
when I implemented SNES interlace, or if I've just never been that good.

But either way, I'm disappointed in myself for not being able to figure
either this or shadow/highlight out on my own. Yet I'm extremely
grateful to my friends for helping carry me when I get stuck.

Since it wasn't ever documented before, I'm going to try and document
the changes necessary to implement interlace mode for any future
emudevs.
2017-08-22 19:11:43 +10:00
..
Database Update to v101r19 release. 2016-10-28 08:16:58 +11:00
core Update to v102r03 release. 2017-01-24 08:18:54 +11:00
heuristics Update to v104r03 release. 2017-08-22 19:11:43 +10:00
obj Added icarus 20150821. 2015-08-21 21:29:53 +10:00
out Update to v096r02 (OS X Preview for Developers) release. 2016-01-07 19:17:15 +11:00
ui Update to v103r20 release. 2017-07-24 15:23:40 +10:00
GNUmakefile Update to v103r23 release. 2017-07-30 23:00:31 +10:00
icarus.cpp Update to v102r03 release. 2017-01-24 08:18:54 +11:00
icarus.plist Update to v103r27 release. 2017-08-06 23:36:26 +10:00
settings.cpp Update to v098r10 release. 2016-05-16 19:51:12 +10:00