mirror of https://github.com/bsnes-emu/bsnes.git
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
struct System {
|
|
enum class Model : uint { MasterSystem, GameGear };
|
|
enum class Region : uint { NTSC, PAL };
|
|
|
|
auto loaded() const -> bool { return information.loaded; }
|
|
auto model() const -> Model { return information.model; }
|
|
auto region() const -> Region { return information.region; }
|
|
auto colorburst() const -> double { return information.colorburst; }
|
|
|
|
auto run() -> void;
|
|
auto runToSave() -> void;
|
|
|
|
auto load(Emulator::Interface* interface, Model model) -> bool;
|
|
auto save() -> void;
|
|
auto unload() -> void;
|
|
|
|
auto power() -> void;
|
|
|
|
//serialization.cpp
|
|
auto serializeInit() -> void;
|
|
auto serialize() -> serializer;
|
|
auto unserialize(serializer&) -> bool;
|
|
auto serializeAll(serializer&) -> void;
|
|
auto serialize(serializer&) -> void;
|
|
|
|
private:
|
|
Emulator::Interface* interface = nullptr;
|
|
|
|
struct Information {
|
|
bool loaded = false;
|
|
Model model = Model::MasterSystem;
|
|
Region region = Region::NTSC;
|
|
double colorburst = Emulator::Constants::Colorburst::NTSC;
|
|
string manifest;
|
|
uint serializeSize = 0;
|
|
} information;
|
|
};
|
|
|
|
extern System system;
|
|
|
|
auto Model::MasterSystem() -> bool { return system.model() == System::Model::MasterSystem; }
|
|
auto Model::GameGear() -> bool { return system.model() == System::Model::GameGear; }
|
|
|
|
auto Region::NTSC() -> bool { return system.region() == System::Region::NTSC; }
|
|
auto Region::PAL() -> bool { return system.region() == System::Region::PAL; }
|