mirror of https://github.com/bsnes-emu/bsnes.git
72 lines
1.6 KiB
C++
Executable File
72 lines
1.6 KiB
C++
Executable File
#include <gba/gba.hpp>
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namespace GameBoyAdvance {
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#include "bios.cpp"
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#include "serialization.cpp"
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BIOS bios;
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System system;
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void System::init() {
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}
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void System::term() {
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}
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void System::power() {
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bus.power();
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cpu.power();
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ppu.power();
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apu.power();
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cartridge.power();
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scheduler.power();
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}
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void System::load() {
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string manifest;
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manifest.readfile({interface->path(ID::System), "manifest.xml"});
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XML::Document document(manifest);
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string firmware = document["system"]["cpu"]["firmware"]["name"].data;
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interface->loadRequest(ID::BIOS, firmware);
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if(!file::exists({interface->path(ID::System), firmware})) {
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interface->notify("Error: required firmware ", firmware, " not found.\n");
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}
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serialize_init();
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}
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void System::run() {
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while(true) {
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scheduler.enter();
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if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) break;
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}
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interface->videoRefresh(ppu.output, 4 * 240, 240, 160);
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}
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void System::runtosave() {
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scheduler.sync = Scheduler::SynchronizeMode::CPU;
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runthreadtosave();
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scheduler.sync = Scheduler::SynchronizeMode::All;
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scheduler.active = ppu.thread;
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runthreadtosave();
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scheduler.sync = Scheduler::SynchronizeMode::All;
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scheduler.active = apu.thread;
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runthreadtosave();
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scheduler.sync = Scheduler::SynchronizeMode::None;
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}
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void System::runthreadtosave() {
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while(true) {
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scheduler.enter();
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if(scheduler.exit_reason() == Scheduler::ExitReason::SynchronizeEvent) break;
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if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
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interface->videoRefresh(ppu.output, 4 * 240, 240, 160);
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}
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}
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}
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}
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