mirror of https://github.com/bsnes-emu/bsnes.git
21 lines
471 B
C++
21 lines
471 B
C++
Sprite::Sprite(uint width, uint height) : width(width), height(height) {
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pixels = new uint32[width * height]();
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}
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Sprite::~Sprite() {
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delete[] pixels;
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}
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auto Sprite::setPixels(const nall::image& image) -> void {
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memory::copy(this->pixels, width * height * sizeof(uint32), image.data(), image.size());
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}
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auto Sprite::setVisible(bool visible) -> void {
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this->visible = visible;
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}
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auto Sprite::setPosition(int x, int y) -> void {
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this->x = x;
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this->y = y;
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}
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