bsnes/higan/target-bsnes/program/program.cpp

95 lines
2.2 KiB
C++

#include "../bsnes.hpp"
#include "interface.cpp"
#include "game.cpp"
#include "game-pak.cpp"
#include "game-rom.cpp"
#include "paths.cpp"
#include "states.cpp"
#include "video.cpp"
#include "audio.cpp"
#include "input.cpp"
#include "utility.cpp"
#include "patch.cpp"
#include "hacks.cpp"
unique_pointer<Program> program;
Program::Program(string_vector arguments) {
program = this;
Emulator::platform = this;
new Presentation;
presentation->setVisible();
new InputManager;
new SettingsWindow;
new CheatDatabase;
new CheatWindow;
new StateWindow;
new ToolsWindow;
new AboutWindow;
if(settings["Crashed"].boolean()) {
MessageDialog(
"Driver crash detected. Hardware drivers have been disabled.\n"
"Please reconfigure drivers in the advanced settings panel."
).setParent(*presentation).information();
settings["Video/Driver"].setValue("None");
settings["Audio/Driver"].setValue("None");
settings["Input/Driver"].setValue("None");
}
settings["Crashed"].setValue(true);
settings.save();
updateVideoDriver();
updateAudioDriver();
updateInputDriver();
settings["Crashed"].setValue(false);
settings.save();
arguments.takeLeft(); //ignore program location in argument parsing
for(auto& argument : arguments) {
if(argument == "--fullscreen") {
presentation->toggleFullscreenMode();
} else if(inode::exists(argument)) {
gameQueue.append(argument);
}
}
if(gameQueue) load();
Application::onMain({&Program::main, this});
}
auto Program::main() -> void {
updateStatus();
video->poll();
inputManager->poll();
inputManager->pollHotkeys();
if(!emulator->loaded()
|| presentation->pauseEmulation.checked()
|| (!focused() && settingsWindow->input.pauseEmulation.checked())
) {
audio->clear();
usleep(20 * 1000);
return;
}
emulator->run();
if(settings["Emulator/AutoSaveMemory/Enable"].boolean()) {
auto currentTime = chrono::timestamp();
if(currentTime - autoSaveTime >= settings["Emulator/AutoSaveMemory/Interval"].natural()) {
autoSaveTime = currentTime;
emulator->save();
}
}
}
auto Program::quit() -> void {
unload();
settings.save();
video.reset();
audio.reset();
input.reset();
Application::quit();
}