bsnes/sfc/controller/mouse/mouse.cpp

91 lines
2.1 KiB
C++

#ifdef CONTROLLER_CPP
uint2 Mouse::data() {
if(latched == 1) {
speed = (speed + 1) % 3;
return 0;
}
if(counter >= 32) return 1;
switch(counter++) { default:
case 0: return 0;
case 1: return 0;
case 2: return 0;
case 3: return 0;
case 4: return 0;
case 5: return 0;
case 6: return 0;
case 7: return 0;
case 8: return r;
case 9: return l;
case 10: return (speed >> 1) & 1;
case 11: return (speed >> 0) & 1;
case 12: return 0; //signature
case 13: return 0; // ||
case 14: return 0; // ||
case 15: return 1; // ||
case 16: return dy;
case 17: return (y >> 6) & 1;
case 18: return (y >> 5) & 1;
case 19: return (y >> 4) & 1;
case 20: return (y >> 3) & 1;
case 21: return (y >> 2) & 1;
case 22: return (y >> 1) & 1;
case 23: return (y >> 0) & 1;
case 24: return dx;
case 25: return (x >> 6) & 1;
case 26: return (x >> 5) & 1;
case 27: return (x >> 4) & 1;
case 28: return (x >> 3) & 1;
case 29: return (x >> 2) & 1;
case 30: return (x >> 1) & 1;
case 31: return (x >> 0) & 1;
}
}
void Mouse::latch(bool data) {
if(latched == data) return;
latched = data;
counter = 0;
x = interface->inputPoll(port, (unsigned)Input::Device::Mouse, (unsigned)Input::MouseID::X); //-n = left, 0 = center, +n = right
y = interface->inputPoll(port, (unsigned)Input::Device::Mouse, (unsigned)Input::MouseID::Y); //-n = up, 0 = center, +n = down
l = interface->inputPoll(port, (unsigned)Input::Device::Mouse, (unsigned)Input::MouseID::Left );
r = interface->inputPoll(port, (unsigned)Input::Device::Mouse, (unsigned)Input::MouseID::Right);
dx = x < 0; //0 = right, 1 = left
dy = y < 0; //0 = down, 1 = up
if(x < 0) x = -x; //abs(position_x)
if(y < 0) y = -y; //abs(position_y)
double multiplier = 1.0;
if(speed == 1) multiplier = 1.5;
if(speed == 2) multiplier = 2.0;
x = (double)x * multiplier;
y = (double)y * multiplier;
x = min(127, x);
y = min(127, y);
}
Mouse::Mouse(bool port) : Controller(port) {
latched = 0;
counter = 0;
speed = 0;
x = 0;
y = 0;
dx = 0;
dy = 0;
l = 0;
r = 0;
}
#endif