bsnes/hiro/windows/action/menu-item.cpp

42 lines
989 B
C++

#if defined(Hiro_MenuItem)
namespace hiro {
auto pMenuItem::construct() -> void {
_createBitmap();
}
auto pMenuItem::destruct() -> void {
if(hbitmap) { DeleteObject(hbitmap); hbitmap = nullptr; }
}
auto pMenuItem::setImage(const Image& image) -> void {
_createBitmap();
_synchronize();
}
auto pMenuItem::setText(const string& text) -> void {
_synchronize();
}
auto pMenuItem::onActivate() -> void {
self().doActivate();
}
auto pMenuItem::_createBitmap() -> void {
if(hbitmap) { DeleteObject(hbitmap); hbitmap = nullptr; }
if(auto& image = state().image) {
nall::image icon;
icon.allocate(image.width(), image.height());
memory::copy(icon.data(), image.data(), icon.size());
icon.alphaBlend(GetSysColor(COLOR_MENU)); //Windows does not alpha blend menu icons properly (leaves black outline)
icon.scale(GetSystemMetrics(SM_CXMENUCHECK), GetSystemMetrics(SM_CYMENUCHECK), Interpolation::Linear);
hbitmap = CreateBitmap(icon);
}
}
}
#endif