mirror of https://github.com/bsnes-emu/bsnes.git
179 lines
4.5 KiB
C++
179 lines
4.5 KiB
C++
struct Register {
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uint16 data = 0;
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bool modified = false;
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inline operator uint() const {
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return data;
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}
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inline auto assign(uint value) -> uint16 {
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modified = true;
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return data = value;
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}
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inline auto operator++() { return assign(data + 1); }
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inline auto operator--() { return assign(data - 1); }
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inline auto operator++(int) { uint r = data; assign(data + 1); return r; }
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inline auto operator--(int) { uint r = data; assign(data - 1); return r; }
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inline auto operator = (uint i) { return assign(i); }
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inline auto operator |= (uint i) { return assign(data | i); }
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inline auto operator ^= (uint i) { return assign(data ^ i); }
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inline auto operator &= (uint i) { return assign(data & i); }
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inline auto operator <<= (uint i) { return assign(data << i); }
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inline auto operator >>= (uint i) { return assign(data >> i); }
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inline auto operator += (uint i) { return assign(data + i); }
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inline auto operator -= (uint i) { return assign(data - i); }
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inline auto operator *= (uint i) { return assign(data * i); }
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inline auto operator /= (uint i) { return assign(data / i); }
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inline auto operator %= (uint i) { return assign(data % i); }
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inline auto operator = (const Register& value) { return assign(value); }
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Register() = default;
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Register(const Register&) = delete;
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};
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struct SFR {
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bool irq; //interrupt flag
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bool b; //WITH flag
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bool ih; //immediate higher 8-bit flag
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bool il; //immediate lower 8-bit flag
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bool alt2; //ALT2 mode
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bool alt1; //ALT2 instruction mode
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bool r; //ROM r14 read flag
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bool g; //GO flag
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bool ov; //overflow flag
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bool s; //sign flag
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bool cy; //carry flag
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bool z; //zero flag
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operator uint() const {
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return (irq << 15) | (b << 12) | (ih << 11) | (il << 10) | (alt2 << 9) | (alt1 << 8)
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| (r << 6) | (g << 5) | (ov << 4) | (s << 3) | (cy << 2) | (z << 1);
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}
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auto& operator=(uint data) {
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irq = data & 0x8000;
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b = data & 0x1000;
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ih = data & 0x0800;
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il = data & 0x0400;
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alt2 = data & 0x0200;
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alt1 = data & 0x0100;
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r = data & 0x0040;
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g = data & 0x0020;
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ov = data & 0x0010;
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s = data & 0x0008;
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cy = data & 0x0004;
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z = data & 0x0002;
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return *this;
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}
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};
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struct SCMR {
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uint ht;
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bool ron;
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bool ran;
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uint md;
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operator uint() const {
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return ((ht >> 1) << 5) | (ron << 4) | (ran << 3) | ((ht & 1) << 2) | (md);
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}
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auto& operator=(uint data) {
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ht = (bool)(data & 0x20) << 1;
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ht |= (bool)(data & 0x04) << 0;
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ron = data & 0x10;
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ran = data & 0x08;
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md = data & 0x03;
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return *this;
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}
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};
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struct POR {
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bool obj;
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bool freezehigh;
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bool highnibble;
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bool dither;
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bool transparent;
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operator uint() const {
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return (obj << 4) | (freezehigh << 3) | (highnibble << 2) | (dither << 1) | (transparent);
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}
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auto& operator=(uint data) {
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obj = data & 0x10;
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freezehigh = data & 0x08;
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highnibble = data & 0x04;
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dither = data & 0x02;
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transparent = data & 0x01;
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return *this;
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}
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};
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struct CFGR {
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bool irq;
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bool ms0;
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operator uint() const {
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return (irq << 7) | (ms0 << 5);
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}
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auto& operator=(uint data) {
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irq = data & 0x80;
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ms0 = data & 0x20;
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return *this;
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}
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};
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struct Registers {
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uint8 pipeline;
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uint16 ramaddr;
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Register r[16]; //general purpose registers
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SFR sfr; //status flag register
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uint8 pbr; //program bank register
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uint8 rombr; //game pack ROM bank register
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bool rambr; //game pack RAM bank register
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uint16 cbr; //cache base register
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uint8 scbr; //screen base register
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SCMR scmr; //screen mode register
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uint8 colr; //color register
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POR por; //plot option register
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bool bramr; //back-up RAM register
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uint8 vcr; //version code register
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CFGR cfgr; //config register
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bool clsr; //clock select register
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uint romcl; //clock ticks until romdr is valid
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uint8 romdr; //ROM buffer data register
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uint ramcl; //clock ticks until ramdr is valid
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uint16 ramar; //RAM buffer address register
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uint8 ramdr; //RAM buffer data register
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uint sreg;
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uint dreg;
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auto& sr() { return r[sreg]; } //source register (from)
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auto& dr() { return r[dreg]; } //destination register (to)
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auto reset() -> void {
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sfr.b = 0;
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sfr.alt1 = 0;
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sfr.alt2 = 0;
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sreg = 0;
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dreg = 0;
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}
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} regs;
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struct Cache {
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uint8 buffer[512];
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bool valid[32];
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} cache;
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struct PixelCache {
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uint16 offset;
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uint8 bitpend;
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uint8 data[8];
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} pixelcache[2];
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