mirror of https://github.com/bsnes-emu/bsnes.git
83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
#pragma once
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#include <emulator/emulator.hpp>
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#include <processor/arm/arm.hpp>
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#include <processor/gsu/gsu.hpp>
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#include <processor/hg51b/hg51b.hpp>
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#include <processor/r65816/r65816.hpp>
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#include <processor/spc700/spc700.hpp>
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#include <processor/upd96050/upd96050.hpp>
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namespace SuperFamicom {
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namespace Info {
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static const string Name = "bsnes";
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static const uint SerializerVersion = 29;
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}
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}
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/*
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bsnes - Super Famicom emulator
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author: byuu
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license: GPLv3
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project started: 2004-10-14
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*/
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#include <libco/libco.h>
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#if defined(SFC_SUPERGAMEBOY)
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#include <gb/gb.hpp>
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#endif
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#if defined(PROFILE_PERFORMANCE)
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#include <nall/priority-queue.hpp>
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#endif
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namespace SuperFamicom {
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struct Thread {
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~Thread() {
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if(thread) co_delete(thread);
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}
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auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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auto serialize(serializer& s) -> void {
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s.integer(frequency);
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s.integer(clock);
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}
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cothread_t thread = nullptr;
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uint frequency = 0;
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int64 clock = 0;
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};
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#include <sfc/memory/memory.hpp>
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#include <sfc/ppu/counter/counter.hpp>
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#if defined(PROFILE_ACCURACY)
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#include "profile-accuracy.hpp"
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#elif defined(PROFILE_BALANCED)
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#include "profile-balanced.hpp"
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#elif defined(PROFILE_PERFORMANCE)
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#include "profile-performance.hpp"
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#endif
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#include <sfc/controller/controller.hpp>
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#include <sfc/system/system.hpp>
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#include <sfc/scheduler/scheduler.hpp>
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#include <sfc/coprocessor/coprocessor.hpp>
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#include <sfc/expansion/expansion.hpp>
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#include <sfc/slot/slot.hpp>
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#include <sfc/cartridge/cartridge.hpp>
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#include <sfc/cheat/cheat.hpp>
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#include <sfc/memory/memory-inline.hpp>
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#include <sfc/ppu/counter/counter-inline.hpp>
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}
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#include <sfc/interface/interface.hpp>
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