bsnes/higan/sfc/ppu/background/background.cpp

283 lines
8.0 KiB
C++

#include "mode7.cpp"
PPU::Background::Background(PPU &self, uint id) : self(self), id(id) {
}
auto PPU::Background::voffset() const -> uint {
if(regs.mosaic) return cache.voffset;
return regs.voffset;
}
auto PPU::Background::hoffset() const -> uint {
if(regs.mosaic) return cache.hoffset;
return regs.hoffset;
}
//V = 0, H = 0
auto PPU::Background::frame() -> void {
}
//H = 0
auto PPU::Background::scanline() -> void {
}
//H = 28
auto PPU::Background::begin() -> void {
bool hires = (self.regs.bgmode == 5 || self.regs.bgmode == 6);
x = -7;
y = self.vcounter();
if(y == 1) {
mosaic.vcounter = regs.mosaic + 1;
mosaic.voffset = 1;
cache.hoffset = regs.hoffset;
cache.voffset = regs.voffset;
} else if(--mosaic.vcounter == 0) {
mosaic.vcounter = regs.mosaic + 1;
mosaic.voffset += regs.mosaic + 1;
cache.hoffset = regs.hoffset;
cache.voffset = regs.voffset;
}
tile_counter = (7 - (cache.hoffset & 7)) << hires;
for(unsigned n = 0; n < 8; n++) data[n] = 0;
mosaic.hcounter = regs.mosaic + 1;
mosaic.hoffset = 0;
if(regs.mode == Mode::Mode7) return begin_mode7();
if(regs.mosaic == 0) {
cache.hoffset = regs.hoffset;
cache.voffset = regs.voffset;
}
}
auto PPU::Background::get_tile() -> void {
bool hires = (self.regs.bgmode == 5 || self.regs.bgmode == 6);
unsigned color_depth = (regs.mode == Mode::BPP2 ? 0 : regs.mode == Mode::BPP4 ? 1 : 2);
unsigned palette_offset = (self.regs.bgmode == 0 ? id << 5 : 0);
unsigned palette_size = 2 << color_depth;
unsigned tile_mask = 0x0fff >> color_depth;
unsigned tiledata_index = regs.tiledata_addr >> (4 + color_depth);
unsigned tile_height = (regs.tile_size == TileSize::Size8x8 ? 3 : 4);
unsigned tile_width = (!hires ? tile_height : 4);
unsigned width = 256 << hires;
unsigned hmask = (tile_height == 3 ? width : width << 1);
unsigned vmask = hmask;
if(regs.screen_size & 1) hmask <<= 1;
if(regs.screen_size & 2) vmask <<= 1;
hmask--;
vmask--;
unsigned px = x << hires;
unsigned py = (regs.mosaic == 0 ? y : mosaic.voffset);
unsigned hscroll = hoffset();
unsigned vscroll = voffset();
if(hires) {
hscroll <<= 1;
if(self.regs.interlace) py = (py << 1) + self.field();
}
unsigned hoffset = hscroll + px;
unsigned voffset = vscroll + py;
if(self.regs.bgmode == 2 || self.regs.bgmode == 4 || self.regs.bgmode == 6) {
uint16 offset_x = (x + (hscroll & 7));
if(offset_x >= 8) {
unsigned hval = self.bg3.get_tile((offset_x - 8) + (self.bg3.hoffset() & ~7), self.bg3.voffset() + 0);
unsigned vval = self.bg3.get_tile((offset_x - 8) + (self.bg3.hoffset() & ~7), self.bg3.voffset() + 8);
unsigned valid_mask = (id == ID::BG1 ? 0x2000 : 0x4000);
if(self.regs.bgmode == 4) {
if(hval & valid_mask) {
if((hval & 0x8000) == 0) {
hoffset = offset_x + (hval & ~7);
} else {
voffset = y + hval;
}
}
} else {
if(hval & valid_mask) hoffset = offset_x + (hval & ~7);
if(vval & valid_mask) voffset = y + vval;
}
}
}
hoffset &= hmask;
voffset &= vmask;
unsigned screen_x = (regs.screen_size & 1 ? 32 << 5 : 0);
unsigned screen_y = (regs.screen_size & 2 ? 32 << 5 : 0);
if(regs.screen_size == 3) screen_y <<= 1;
unsigned tx = hoffset >> tile_width;
unsigned ty = voffset >> tile_height;
uint16 offset = ((ty & 0x1f) << 5) + (tx & 0x1f);
if(tx & 0x20) offset += screen_x;
if(ty & 0x20) offset += screen_y;
uint16 addr = regs.screen_addr + (offset << 1);
tile = (ppu.vram[addr + 0] << 0) + (ppu.vram[addr + 1] << 8);
bool mirror_y = tile & 0x8000;
bool mirror_x = tile & 0x4000;
priority = (tile & 0x2000 ? regs.priority1 : regs.priority0);
palette_number = (tile >> 10) & 7;
palette_index = palette_offset + (palette_number << palette_size);
if(tile_width == 4 && (bool)(hoffset & 8) != mirror_x) tile += 1;
if(tile_height == 4 && (bool)(voffset & 8) != mirror_y) tile += 16;
uint16 character = ((tile & 0x03ff) + tiledata_index) & tile_mask;
if(mirror_y) voffset ^= 7;
offset = (character << (4 + color_depth)) + ((voffset & 7) << 1);
switch(regs.mode) {
case Mode::BPP8:
data[7] = ppu.vram[offset + 49];
data[6] = ppu.vram[offset + 48];
data[5] = ppu.vram[offset + 33];
data[4] = ppu.vram[offset + 32];
case Mode::BPP4:
data[3] = ppu.vram[offset + 17];
data[2] = ppu.vram[offset + 16];
case Mode::BPP2:
data[1] = ppu.vram[offset + 1];
data[0] = ppu.vram[offset + 0];
}
if(mirror_x) for(unsigned n = 0; n < 8; n++) {
//reverse data bits in data[n]: 01234567 -> 76543210
data[n] = ((data[n] >> 4) & 0x0f) | ((data[n] << 4) & 0xf0);
data[n] = ((data[n] >> 2) & 0x33) | ((data[n] << 2) & 0xcc);
data[n] = ((data[n] >> 1) & 0x55) | ((data[n] << 1) & 0xaa);
}
}
auto PPU::Background::run(bool screen) -> void {
if(self.vcounter() == 0) return;
bool hires = (self.regs.bgmode == 5 || self.regs.bgmode == 6);
if(screen == Screen::Sub) {
output.main.priority = 0;
output.sub.priority = 0;
if(hires == false) return;
}
if(tile_counter-- == 0) {
tile_counter = 7;
get_tile();
}
if(regs.mode == Mode::Mode7) return run_mode7();
uint8 palette = get_tile_color();
if(x == 0) mosaic.hcounter = 1;
if(x >= 0 && --mosaic.hcounter == 0) {
mosaic.hcounter = regs.mosaic + 1;
mosaic.priority = priority;
mosaic.palette = palette ? palette_index + palette : 0;
mosaic.tile = tile;
}
if(screen == Screen::Main) x++;
if(mosaic.palette == 0) return;
if(hires == false || screen == Screen::Main) if(regs.main_enable) output.main = mosaic;
if(hires == false || screen == Screen::Sub ) if(regs.sub_enable ) output.sub = mosaic;
}
auto PPU::Background::get_tile_color() -> uint {
unsigned color = 0;
switch(regs.mode) {
case Mode::BPP8:
color += (data[7] >> 0) & 0x80; data[7] <<= 1;
color += (data[6] >> 1) & 0x40; data[6] <<= 1;
color += (data[5] >> 2) & 0x20; data[5] <<= 1;
color += (data[4] >> 3) & 0x10; data[4] <<= 1;
case Mode::BPP4:
color += (data[3] >> 4) & 0x08; data[3] <<= 1;
color += (data[2] >> 5) & 0x04; data[2] <<= 1;
case Mode::BPP2:
color += (data[1] >> 6) & 0x02; data[1] <<= 1;
color += (data[0] >> 7) & 0x01; data[0] <<= 1;
}
return color;
}
auto PPU::Background::reset() -> void {
regs.tiledata_addr = (random(0x0000) & 0x07) << 13;
regs.screen_addr = (random(0x0000) & 0x7c) << 9;
regs.screen_size = random(0);
regs.mosaic = random(0);
regs.tile_size = random(0);
regs.mode = 0;
regs.priority0 = 0;
regs.priority1 = 0;
regs.main_enable = random(0);
regs.sub_enable = random(0);
regs.hoffset = random(0x0000);
regs.voffset = random(0x0000);
cache.hoffset = 0;
cache.voffset = 0;
output.main.palette = 0;
output.main.priority = 0;
output.sub.palette = 0;
output.sub.priority = 0;
mosaic.priority = 0;
mosaic.palette = 0;
mosaic.tile = 0;
mosaic.vcounter = 0;
mosaic.voffset = 0;
mosaic.hcounter = 0;
mosaic.hoffset = 0;
x = 0;
y = 0;
tile_counter = 0;
tile = 0;
priority = 0;
palette_number = 0;
palette_index = 0;
for(unsigned n = 0; n < 8; n++) data[n] = 0;
}
auto PPU::Background::get_tile(uint x, uint y) -> uint {
bool hires = (self.regs.bgmode == 5 || self.regs.bgmode == 6);
unsigned tile_height = (regs.tile_size == TileSize::Size8x8 ? 3 : 4);
unsigned tile_width = (!hires ? tile_height : 4);
unsigned width = (!hires ? 256 : 512);
unsigned mask_x = (tile_height == 3 ? width : width << 1);
unsigned mask_y = mask_x;
if(regs.screen_size & 1) mask_x <<= 1;
if(regs.screen_size & 2) mask_y <<= 1;
mask_x--;
mask_y--;
unsigned screen_x = (regs.screen_size & 1 ? 32 << 5 : 0);
unsigned screen_y = (regs.screen_size & 2 ? 32 << 5 : 0);
if(regs.screen_size == 3) screen_y <<= 1;
x = (x & mask_x) >> tile_width;
y = (y & mask_y) >> tile_height;
uint16 offset = ((y & 0x1f) << 5) + (x & 0x1f);
if(x & 0x20) offset += screen_x;
if(y & 0x20) offset += screen_y;
uint16 addr = regs.screen_addr + (offset << 1);
return (ppu.vram[addr + 0] << 0) + (ppu.vram[addr + 1] << 8);
}