mirror of https://github.com/bsnes-emu/bsnes.git
48 lines
960 B
C++
48 lines
960 B
C++
#if defined(SFC_SUPERGAMEBOY)
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struct ICD2 : Emulator::Interface::Bind, GameBoy::Interface::Hook, Coprocessor {
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static auto Enter() -> void;
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auto main() -> void;
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auto init() -> void;
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auto load() -> void;
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auto unload() -> void;
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auto power() -> void;
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auto reset() -> void;
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auto read(uint24 addr, uint8 data) -> uint8;
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auto write(uint24 addr, uint8 data) -> void;
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auto serialize(serializer&) -> void;
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uint revision;
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private:
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#include "interface/interface.hpp"
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#include "mmio/mmio.hpp"
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Emulator::Interface::Bind* bind = nullptr;
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GameBoy::Interface::Hook* hook = nullptr;
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};
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#else
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struct ICD2 : Coprocessor {
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auto init() -> void {}
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auto load() -> void {}
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auto unload() -> void {}
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auto power() -> void {}
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auto reset() -> void {}
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auto read(uint24, uint8) -> uint8 { return 0; }
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auto write(uint24, uint8) -> void { return; }
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auto serialize(serializer&) -> void {}
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uint revision;
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};
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#endif
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extern ICD2 icd2;
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