bsnes/higan/target-loki/program/medium.cpp

46 lines
1.3 KiB
C++

auto Program::loadMedium(string location) -> void {
location.transform("\\", "/");
if(!location.endsWith("/")) location.append("/");
if(!directory::exists(location)) return;
string type = suffixname(location).trimLeft(".", 1L);
for(auto& medium : emulator->media) {
if(!medium.bootable) continue;
if(medium.type != type) continue;
return loadMedium(medium, location);
}
}
auto Program::loadMedium(Emulator::Interface::Medium& medium, string location) -> void {
unloadMedium();
mediumPaths(0) = locate({medium.name, ".sys/"});
mediumPaths(medium.id) = location;
folderPaths.append(location);
emulator->set("Blur Emulation", false);
emulator->set("Color Emulation", false);
emulator->set("Scanline Emulation", false);
Emulator::audio.reset();
Emulator::audio.setFrequency(audio->get(Audio::Frequency).get<uint>());
emulator->connect((uint)SFC::Port::Controller1, (uint)SFC::Device::Gamepad);
emulator->connect((uint)SFC::Port::Controller2, (uint)SFC::Device::None);
emulator->connect((uint)SFC::Port::Expansion, (uint)SFC::Device::None);
emulator->load(medium.id);
emulator->power();
presentation->setTitle(emulator->title());
}
auto Program::unloadMedium() -> void {
if(!emulator->loaded()) return;
emulator->unload();
mediumPaths.reset();
folderPaths.reset();
presentation->setTitle("");
}