mirror of https://github.com/bsnes-emu/bsnes.git
50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
struct Screen {
|
|
uint32* line;
|
|
|
|
struct Regs {
|
|
bool addsub_mode;
|
|
bool direct_color;
|
|
|
|
bool color_mode;
|
|
bool color_halve;
|
|
bool bg1_color_enable;
|
|
bool bg2_color_enable;
|
|
bool bg3_color_enable;
|
|
bool bg4_color_enable;
|
|
bool oam_color_enable;
|
|
bool back_color_enable;
|
|
|
|
uint5 color_b;
|
|
uint5 color_g;
|
|
uint5 color_r;
|
|
} regs;
|
|
|
|
struct Math {
|
|
struct Layer {
|
|
uint16 color;
|
|
bool color_enable;
|
|
} main, sub;
|
|
bool transparent;
|
|
bool addsub_mode;
|
|
bool color_halve;
|
|
} math;
|
|
|
|
Screen(PPU& self);
|
|
|
|
auto scanline() -> void;
|
|
alwaysinline auto run() -> void;
|
|
auto reset() -> void;
|
|
|
|
auto get_pixel_sub(bool hires) -> uint16;
|
|
auto get_pixel_main() -> uint16;
|
|
auto addsub(uint x, uint y) -> uint16;
|
|
alwaysinline auto get_color(uint palette) -> uint16;
|
|
alwaysinline auto get_direct_color(uint palette, uint tile) -> uint16;
|
|
alwaysinline auto fixed_color() const -> uint16;
|
|
|
|
auto serialize(serializer&) -> void;
|
|
|
|
PPU& self;
|
|
friend class PPU;
|
|
};
|