bsnes/higan/sfc/ppu/ppu.cpp

237 lines
4.5 KiB
C++

#include <sfc/sfc.hpp>
namespace SuperFamicom {
PPU ppu;
#include "memory.cpp"
#include "mmio.cpp"
#include "background/background.cpp"
#include "screen/screen.cpp"
#include "sprite/sprite.cpp"
#include "window/window.cpp"
#include "serialization.cpp"
PPU::PPU() :
bg1(*this, Background::ID::BG1),
bg2(*this, Background::ID::BG2),
bg3(*this, Background::ID::BG3),
bg4(*this, Background::ID::BG4),
sprite(*this),
window(*this),
screen(*this) {
output = new uint32[512 * 512];
output += 16 * 512; //overscan offset
}
PPU::~PPU() {
output -= 16 * 512;
delete[] output;
}
auto PPU::step(uint clocks) -> void {
clock += clocks;
}
auto PPU::synchronizeCPU() -> void {
if(clock >= 0 && !scheduler.synchronizing()) co_switch(cpu.thread);
}
auto PPU::Enter() -> void {
while(true) scheduler.synchronize(), ppu.main();
}
auto PPU::main() -> void {
scanline();
addClocks(28);
bg1.begin();
bg2.begin();
bg3.begin();
bg4.begin();
if(vcounter() <= 239) {
for(int pixel = -7; pixel <= 255; pixel++) {
bg1.run(1);
bg2.run(1);
bg3.run(1);
bg4.run(1);
addClocks(2);
bg1.run(0);
bg2.run(0);
bg3.run(0);
bg4.run(0);
if(pixel >= 0) {
sprite.run();
window.run();
screen.run();
}
addClocks(2);
}
addClocks(14);
sprite.tilefetch();
} else {
addClocks(1052 + 14 + 136);
}
addClocks(lineclocks() - 28 - 1052 - 14 - 136);
}
auto PPU::addClocks(uint clocks) -> void {
clocks >>= 1;
while(clocks--) {
tick(2);
step(2);
synchronizeCPU();
}
}
auto PPU::power() -> void {
for(auto& n : vram) n = random(0x00);
for(auto& n : oam) n = random(0x00);
for(auto& n : cgram) n = random(0x00);
}
auto PPU::reset() -> void {
create(Enter, system.cpuFrequency());
PPUcounter::reset();
memory::fill(output, 512 * 480 * sizeof(uint32));
function<auto (uint24, uint8) -> uint8> reader{&PPU::read, this};
function<auto (uint24, uint8) -> void> writer{&PPU::write, this};
bus.map(reader, writer, "00-3f,80-bf:2100-213f");
regs.ppu1_mdr = random(0xff);
regs.ppu2_mdr = random(0xff);
regs.vram_readbuffer = random(0x0000);
regs.oam_latchdata = random(0x00);
regs.cgram_latchdata = random(0x00);
regs.bgofs_latchdata = random(0x00);
regs.mode7_latchdata = random(0x00);
regs.counters_latched = false;
regs.latch_hcounter = 0;
regs.latch_vcounter = 0;
regs.oam_iaddr = 0x0000;
regs.cgram_iaddr = 0x00;
//$2100 INIDISP
regs.display_disable = true;
regs.display_brightness = 0;
//$2102 OAMADDL
//$2103 OAMADDH
regs.oam_baseaddr = random(0x0000);
regs.oam_addr = random(0x0000);
regs.oam_priority = random(false);
//$2105 BGMODE
regs.bg3_priority = false;
regs.bgmode = 0;
//$210d BG1HOFS
regs.mode7_hoffset = random(0x0000);
//$210e BG1VOFS
regs.mode7_voffset = random(0x0000);
//$2115 VMAIN
regs.vram_incmode = random(1);
regs.vram_mapping = random(0);
regs.vram_incsize = 1;
//$2116 VMADDL
//$2117 VMADDH
regs.vram_addr = random(0x0000);
//$211a M7SEL
regs.mode7_repeat = random(0);
regs.mode7_vflip = random(false);
regs.mode7_hflip = random(false);
//$211b M7A
regs.m7a = random(0x0000);
//$211c M7B
regs.m7b = random(0x0000);
//$211d M7C
regs.m7c = random(0x0000);
//$211e M7D
regs.m7d = random(0x0000);
//$211f M7X
regs.m7x = random(0x0000);
//$2120 M7Y
regs.m7y = random(0x0000);
//$2121 CGADD
regs.cgram_addr = random(0x0000);
//$2133 SETINI
regs.mode7_extbg = random(false);
regs.pseudo_hires = random(false);
regs.overscan = false;
regs.interlace = false;
//$213c OPHCT
regs.hcounter = 0;
//$213d OPVCT
regs.vcounter = 0;
bg1.reset();
bg2.reset();
bg3.reset();
bg4.reset();
sprite.reset();
window.reset();
screen.reset();
frame();
}
auto PPU::scanline() -> void {
if(vcounter() == 0) {
frame();
bg1.frame();
bg2.frame();
bg3.frame();
bg4.frame();
}
bg1.scanline();
bg2.scanline();
bg3.scanline();
bg4.scanline();
sprite.scanline();
window.scanline();
screen.scanline();
if(vcounter() == 241) {
scheduler.exit(Scheduler::Event::Frame);
}
}
auto PPU::frame() -> void {
sprite.frame();
display.interlace = regs.interlace;
display.overscan = regs.overscan;
}
auto PPU::refresh() -> void {
auto output = this->output;
if(!overscan()) output -= 14 * 512;
auto pitch = 1024 >> interlace();
auto width = 512;
auto height = !interlace() ? 240 : 480;
Emulator::video.refresh(output, pitch * sizeof(uint32), width, height);
}
}