bsnes/higan/sfc/dsp
Tim Allen 7cdae5195a Update to v098r07 release.
byuu says:

Changelog:
- GB: support modeSelect and RAM for MBC1M (Momotarou Collection)
- audio: implemented native resampling support into Emulator::Stream
- audio: removed nall::DSP completely

Unfortunately, the new resampler didn't turn out quite as fast as I had
hoped. The final hermite resampling added some overhead; and I had to
bump up the kernel count to 500 from 400 to get the buzzing to go away
on my main PC. I think that's due to it running at 48000hz output
instead of 44100hz output, maybe?

Compared to Ryphecha's:
(NES) Mega Man 2: 167fps -> 166fps
(GB) Mega Man II: 224fps -> 200fps
(WSC) Riviera: 143fps -> 151fps

Odd that the WS/WSC ends up faster while the DMG/CGB ends up slower.

But this knocks 922 lines down to 146 lines. The only files left in all
of higan not written (or rewritten) by me are ruby/xaudio2.h and
libco/ppc.c
2016-04-23 17:55:59 +10:00
..
brr.cpp Update to v098r04 release. 2016-04-12 07:29:56 +10:00
counter.cpp Update to v097r31 release. 2016-03-29 20:15:01 +11:00
dsp.cpp Update to v098r07 release. 2016-04-23 17:55:59 +10:00
dsp.hpp Update to v098r06 release. 2016-04-22 23:35:51 +10:00
echo.cpp Update to v098r06 release. 2016-04-22 23:35:51 +10:00
envelope.cpp Update to v097r31 release. 2016-03-29 20:15:01 +11:00
gaussian.cpp Update to v098r04 release. 2016-04-12 07:29:56 +10:00
misc.cpp Update to v097r31 release. 2016-03-29 20:15:01 +11:00
serialization.cpp Update to v098r04 release. 2016-04-12 07:29:56 +10:00
voice.cpp Update to v097r31 release. 2016-03-29 20:15:01 +11:00