mirror of https://github.com/bsnes-emu/bsnes.git
ad71e18e02
byuu says: That's my best implementation of the shifter carry. It's horribly inefficient and possibly wrong (especially on ROR by register, but that doesn't ever appear to be used in this program), but oh well. It's the best I can do. Game is basically getting stuck after a board upload and issuing another command. It's sitting in a loop waiting on $3804.d0 to be set, meaning the ARM is never writing anything for the CPU to read. There's some chance that my $3804/r40000000 flags are wrong. Short of guessing though, I'm not sure how we can get more info on how those work. ... I really can't debug this any better than I have. If no one else sees anything, then we're going to have to give up and wait for MESS to create opcode logs for us to compare against. |
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snesfilter | ||
snespurify | ||
snesshader |