mirror of https://github.com/bsnes-emu/bsnes.git
23 lines
874 B
GLSL
23 lines
874 B
GLSL
#version 150
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uniform sampler2D source[];
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uniform sampler2D history[];
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in Vertex {
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vec2 texCoord;
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};
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out vec4 fragColor;
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void main() {
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vec4 color = pow(texture(history[7], texCoord).rgba, vec4(2.2));
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color = (color + pow(texture(history[6], texCoord).rgba, vec4(2.2))) / 2.0;
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color = (color + pow(texture(history[5], texCoord).rgba, vec4(2.2))) / 2.0;
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color = (color + pow(texture(history[4], texCoord).rgba, vec4(2.2))) / 2.0;
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color = (color + pow(texture(history[3], texCoord).rgba, vec4(2.2))) / 2.0;
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color = (color + pow(texture(history[2], texCoord).rgba, vec4(2.2))) / 2.0;
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color = (color + pow(texture(history[1], texCoord).rgba, vec4(2.2))) / 2.0;
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color = (color + pow(texture(history[0], texCoord).rgba, vec4(2.2))) / 2.0;
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color = (color + pow(texture(source[0], texCoord).rgba, vec4(2.2))) / 2.0;
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fragColor = pow(color, vec4(1.0 / 2.2));
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} |